1 day ago
Arkham Knight’s Real Ending Is a Cleanup Job, Not Just the Credits
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Players chasing the “true” ending of Batman: Arkham Knight often hit the same wall: Scarecrow can fall, the credits can roll, and Bruce Wayne’s story can still stop short of its real conclusion. The full Knightfall Protocol is not a boss-rush reward. It is a completion audit. Gotham wants all 14 base-game Most Wanted files closed and all 243 Riddler challenges resolved—not merely City of Fear or the final boss. That distinction matters because the game allows a shorter Knightfall sequence after at least 7 Most Wanted missions, but the extended ending demands 100% base-game completion . What Actually Unlocks the Arkham Knight True Ending The checklist is blunt: finish City of Fear , close every base-game Most Wanted case, capture Riddler, and then activate the Knightfall Protocol from the Batcomputer. Fans sometimes assume the final boss is the gate. In practice, Gotham’s cleanup route is the gate. The official identity and support routes for Batman: Arkham Knight are useful for platform confirmation, but the ending checklist itself is community-tested and stubbornly specific. Riddler’s Revenge is the usual blocker. Batman must resolve all 243 challenges and complete its 10 trials before Riddler can be captured. Those challenges include trophies, riddles, breakable objects, bomb rioters, and trial progress. AR Challenges , New Game Plus, and Season of Infamy cases are not mandatory for the base-game ending. DLC can raise the broader completion total, but it does not replace the 14-file route. Complete Every Most Wanted Case Without Wasting Gotham Time A sensible route alternates movement types instead of leaving every vehicle objective until the finale. Players can clear detective and character cases— Professor Pyg , Man-Bat , Hush , and Deacon Blackfire —alongside combat or predator work, then use Batmobile travel to chain militia objectives. The Line of Duty requires 17 firefighters , while Heir to the Cowl uses Azrael’s combat trials and decision sequence. Use this high-count audit while moving between islands: Most Wanted Case Objective Count Armored and Dangerous Destroy APCs 21 Campaign for Disarmament Defuse mines 15 Occupy Gotham Disable watchtowers 21 Own the Roads Clear checkpoints 20 Two-Faced Bandit Stop bank robberies 3 Gotham on Fire Complete Firefly chases 3 Finish a few Freeflow or predator objectives, then handle nearby Batmobile combat before changing islands. This prevents a late-game map filled with one repetitive militia sweep and exposes missing trophy-gated objectives while the relevant gadget or upgrade is still available. 🦇 The 243 Riddler Challenges: A Low-Frustration Cleanup Route Interrogate every green Riddler informant encountered; each one reveals nearby locations and reduces blind searching. Clear Gotham island by island after unlocking the required gadgets and Batmobile upgrades, prioritizing enclosed Riddler rooms and puzzle trophies before easy rooftop pickups. Straightforward rooftop trophies are ideal for a fast endgame sweep. Before confronting Riddler, players should verify every category in the mission menu: trophies, scanned riddles, breakables, bomb rioters, and trial progress. The total is 243 , spread across Bleake Island, Miagani Island, Founders’ Island, Panessa Studios, Stagg Airships, and Arkham Knight HQ. If the counter is short by even 1 , Riddler’s capture and the full Knightfall sequence remain locked. Final Checklist, Version Status, and Best Edition for Completionists Run this audit before selecting Knightfall: ✅ City of Fear complete ✅ All 14 Most Wanted files closed ✅ 243/243 Riddler challenges resolved ✅ Riddler captured ✅ No base-game case marker remains on Gotham’s map On PC, v1.6.2.0 remains playable on modern systems, Steam Deck is Verified , and occasional WBID maintenance affects cosmetic services rather than completion requirements.
https://gamepriceradar.com
https://gamepriceradar.com
Players chasing the “true” ending of Batman: Arkham Knight often hit the same wall: Scarecrow can fall, the credits can roll, and Bruce Wayne’s story can still stop short of its real conclusion. The full Knightfall Protocol is not a boss-rush reward. It is a completion audit. Gotham wants all 14 base-game Most Wanted files closed and all 243 Riddler challenges resolved—not merely City of Fear or the final boss. That distinction matters because the game allows a shorter Knightfall sequence after at least 7 Most Wanted missions, but the extended ending demands 100% base-game completion . What Actually Unlocks the Arkham Knight True Ending The checklist is blunt: finish City of Fear , close every base-game Most Wanted case, capture Riddler, and then activate the Knightfall Protocol from the Batcomputer. Fans sometimes assume the final boss is the gate. In practice, Gotham’s cleanup route is the gate. The official identity and support routes for Batman: Arkham Knight are useful for platform confirmation, but the ending checklist itself is community-tested and stubbornly specific. Riddler’s Revenge is the usual blocker. Batman must resolve all 243 challenges and complete its 10 trials before Riddler can be captured. Those challenges include trophies, riddles, breakable objects, bomb rioters, and trial progress. AR Challenges , New Game Plus, and Season of Infamy cases are not mandatory for the base-game ending. DLC can raise the broader completion total, but it does not replace the 14-file route. Complete Every Most Wanted Case Without Wasting Gotham Time A sensible route alternates movement types instead of leaving every vehicle objective until the finale. Players can clear detective and character cases— Professor Pyg , Man-Bat , Hush , and Deacon Blackfire —alongside combat or predator work, then use Batmobile travel to chain militia objectives. The Line of Duty requires 17 firefighters , while Heir to the Cowl uses Azrael’s combat trials and decision sequence. Use this high-count audit while moving between islands: Most Wanted Case Objective Count Armored and Dangerous Destroy APCs 21 Campaign for Disarmament Defuse mines 15 Occupy Gotham Disable watchtowers 21 Own the Roads Clear checkpoints 20 Two-Faced Bandit Stop bank robberies 3 Gotham on Fire Complete Firefly chases 3 Finish a few Freeflow or predator objectives, then handle nearby Batmobile combat before changing islands. This prevents a late-game map filled with one repetitive militia sweep and exposes missing trophy-gated objectives while the relevant gadget or upgrade is still available. 🦇 The 243 Riddler Challenges: A Low-Frustration Cleanup Route Interrogate every green Riddler informant encountered; each one reveals nearby locations and reduces blind searching. Clear Gotham island by island after unlocking the required gadgets and Batmobile upgrades, prioritizing enclosed Riddler rooms and puzzle trophies before easy rooftop pickups. Straightforward rooftop trophies are ideal for a fast endgame sweep. Before confronting Riddler, players should verify every category in the mission menu: trophies, scanned riddles, breakables, bomb rioters, and trial progress. The total is 243 , spread across Bleake Island, Miagani Island, Founders’ Island, Panessa Studios, Stagg Airships, and Arkham Knight HQ. If the counter is short by even 1 , Riddler’s capture and the full Knightfall sequence remain locked. Final Checklist, Version Status, and Best Edition for Completionists Run this audit before selecting Knightfall: ✅ City of Fear complete ✅ All 14 Most Wanted files closed ✅ 243/243 Riddler challenges resolved ✅ Riddler captured ✅ No base-game case marker remains on Gotham’s map On PC, v1.6.2.0 remains playable on modern systems, Steam Deck is Verified , and occasional WBID maintenance affects cosmetic services rather than completion requirements.
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2 days ago
Silksong: The 98-Rated Metroidvania That Broke the Internet
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As a regular player who has been waiting for Hollow Knight: Silksong since the original game ate my entire summer back in the day, I still remember launch week like it was yesterday. It was 2025, and the internet basically melted. Steam crashed. The Switch eShop crashed. I think even my fridge would have crashed if it had a store page. Team Cherry dropped Silksong without sending out review codes, so critics and players were all starting from zero at the same time. That was a bold move, and honestly, I loved it. No spoilers, no early hot takes, just pure chaos and discovery. Then the reviews started trickling in. And wow. 🔥 At the time of that early snapshot, Hollow Knight: Silksong had 10 reviews on OpenCritic, with nine perfect scores and one 98/100. That gave it a 98 average. On OpenCritic, that made it the highest-rated game on the platform, ahead of heavy hitters like Super Mario Odyssey, Baldur's Gate 3, The Legend of Zelda: Breath of the Wild, Red Dead Redemption 2, The Legend of Zelda: Tears of the Kingdom, Grand Theft Auto 4, Elden Ring, Astro Bot, The Last of Us Remastered, God of War (2018), and Persona 5 Royal. I remember staring at that list and thinking, 'Wait, seriously? My little bug game?' Now, in 2026, I can look back with a clearer head. That 98 was never going to last forever. Ten reviews is a tiny sample. As more outlets turned in scores, it was almost guaranteed to drop. Some critics were always going to bounce off the difficulty, the boss runbacks, or the sheer size of the map. And OpenCritic has its own quirks: it mostly covers games from 2013 onward, with rare exceptions like GTA4. So Silksong wasn't being compared to The Legend of Zelda: Ocarina of Time, which sits at 99 on Metacritic. That's a different era with far fewer reviews counted. Still, even with those caveats, a 98 debut is absurd. Not gonna lie, Silksong kicked my butt. 💀 I'm not a speedrunner. I'm just a person with a controller and too much free time. Some of those boss runbacks had me talking to my screen. I died to one late-game boss so many times that I started recognizing the background music's loop points. 'Boss runbacks' became a meme for a reason. Team Cherry said they were looking at updates to address some of the criticism, and modders did what modders do: within days, there were mods to make the game easier, remove runbacks, or tweak damage. That's the beauty of this community. If the developers won't fix it, someone will. Here's the early score picture, just to show how wild it was: Early OpenCritic Snapshot Detail Reviews counted 10 Perfect scores 9 One score 98/100 Average 98 Platform ranking #1 at the time What I love most is that Silksong didn't need review codes to succeed. It didn't need a giant marketing campaign. It had years of hype, sure, but Team Cherry delivered a game so dense, so gorgeous, and so brutally satisfying that people couldn't stop talking about it. It smashed records, crashed storefronts, and immediately entered the Game of the Year conversation. In 2026, that conversation hasn't really ended. You still see people arguing about their favorite bosses, sharing clips, and begging for DLC. I'm one of them. So, should you play Silksong? If you love Metroidvanias, yes. If you hate difficult games, maybe watch a let's play first. But for me, the pain was part of the point. Every victory felt earned. Every bench felt like a hug. And every time Hornet did that little sit-down animation, I felt a weird sense of peace before the next nightmare boss. The 98 average might have been a snapshot, but the game itself is a monument. It's 2026, and I'm still thinking about it. That's the real review score. 🎮 There's a practical side to all this too.
https://dealnesthq.com
https://dealnesthq.com
As a regular player who has been waiting for Hollow Knight: Silksong since the original game ate my entire summer back in the day, I still remember launch week like it was yesterday. It was 2025, and the internet basically melted. Steam crashed. The Switch eShop crashed. I think even my fridge would have crashed if it had a store page. Team Cherry dropped Silksong without sending out review codes, so critics and players were all starting from zero at the same time. That was a bold move, and honestly, I loved it. No spoilers, no early hot takes, just pure chaos and discovery. Then the reviews started trickling in. And wow. 🔥 At the time of that early snapshot, Hollow Knight: Silksong had 10 reviews on OpenCritic, with nine perfect scores and one 98/100. That gave it a 98 average. On OpenCritic, that made it the highest-rated game on the platform, ahead of heavy hitters like Super Mario Odyssey, Baldur's Gate 3, The Legend of Zelda: Breath of the Wild, Red Dead Redemption 2, The Legend of Zelda: Tears of the Kingdom, Grand Theft Auto 4, Elden Ring, Astro Bot, The Last of Us Remastered, God of War (2018), and Persona 5 Royal. I remember staring at that list and thinking, 'Wait, seriously? My little bug game?' Now, in 2026, I can look back with a clearer head. That 98 was never going to last forever. Ten reviews is a tiny sample. As more outlets turned in scores, it was almost guaranteed to drop. Some critics were always going to bounce off the difficulty, the boss runbacks, or the sheer size of the map. And OpenCritic has its own quirks: it mostly covers games from 2013 onward, with rare exceptions like GTA4. So Silksong wasn't being compared to The Legend of Zelda: Ocarina of Time, which sits at 99 on Metacritic. That's a different era with far fewer reviews counted. Still, even with those caveats, a 98 debut is absurd. Not gonna lie, Silksong kicked my butt. 💀 I'm not a speedrunner. I'm just a person with a controller and too much free time. Some of those boss runbacks had me talking to my screen. I died to one late-game boss so many times that I started recognizing the background music's loop points. 'Boss runbacks' became a meme for a reason. Team Cherry said they were looking at updates to address some of the criticism, and modders did what modders do: within days, there were mods to make the game easier, remove runbacks, or tweak damage. That's the beauty of this community. If the developers won't fix it, someone will. Here's the early score picture, just to show how wild it was: Early OpenCritic Snapshot Detail Reviews counted 10 Perfect scores 9 One score 98/100 Average 98 Platform ranking #1 at the time What I love most is that Silksong didn't need review codes to succeed. It didn't need a giant marketing campaign. It had years of hype, sure, but Team Cherry delivered a game so dense, so gorgeous, and so brutally satisfying that people couldn't stop talking about it. It smashed records, crashed storefronts, and immediately entered the Game of the Year conversation. In 2026, that conversation hasn't really ended. You still see people arguing about their favorite bosses, sharing clips, and begging for DLC. I'm one of them. So, should you play Silksong? If you love Metroidvanias, yes. If you hate difficult games, maybe watch a let's play first. But for me, the pain was part of the point. Every victory felt earned. Every bench felt like a hug. And every time Hornet did that little sit-down animation, I felt a weird sense of peace before the next nightmare boss. The 98 average might have been a snapshot, but the game itself is a monument. It's 2026, and I'm still thinking about it. That's the real review score. 🎮 There's a practical side to all this too.
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4 days ago
Silksong's Hunter's March: A Guide to Pogo Jumps, Maps, and Not Rage-Quitting
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Hunter's March in Hollow Knight: Silksong is the area that broke me. Not literally—my controller survived—but spiritually? Absolutely shattered. 😅 It's early in the game, yet it's packed with enemies that hit like a truck and a movement mechanic that feels like trying to pat your head and rub your belly while juggling chainsaws. And of course, you don't even have a map when you first stumble in. Because why would you? That would be too kind. I spent my first hour here dying to the same red ants and missing the same pogo jumps. But after many, many trips back to the bench (and a few choice words at my screen), I finally cracked it. So here's everything I wish I'd known before setting foot in this nightmare garden. Pogo Jumping: Your New Best Friend (and Worst Enemy) See that withered orange fruit hanging over a bed of spikes? That's your first lesson. If you've played Hollow Knight , you might recognize the technique. If not, welcome to pogo jumping. Here's the drill: find a safe platform. Imagine your thumbstick is a compass. Jump, and while Hornet is airborne, point the left stick either southwest or southeast, then press attack. She'll sail downward with her needle pointed out in a diagonal slash. Hit an orange bulb or fruit with that attack, and she'll bounce off with a little upward boost. Chain these together to cross wide gaps. In Hunter's March, you'll need to pogo across multiple gaps and bulb clusters. My advice? Don't rush. If you're struggling, adjust your position in the air so you're directly diagonal from the bulb you want to bounce off. And mash that attack button faster than you think you need to. The first gap is a warm-up. Then you'll face three bulbs, then a larger group that requires a diagonal ascent. I died here at least a dozen times. But eventually, you'll land on a platform with a patrolling red ant. Beat it—or push it into the spikes—then pogo right again. Jump over the bigger enemy, pogo over the distant bulb, and exit right. Finding Shakra and the Hunter's March Map After another set of pogo jumps, you'll enter a battle arena. And who joins you? None other than Shakra, the map merchant. She's a lifesaver, but first you have to survive multiple waves of enemies together. This fight is brutal. I got sent back to the bench more times than I care to admit. My strategy: focus on the aerial enemies first. Their projectiles are a nightmare when you're trying to dodge ground attacks. For the fifth and final wave, I just focused on dodging while Shakra did the damage. Once you win, Shakra opens up shop right there. Buy the Hunter's March map for 70 Rosaries. Trust me, it's worth every single one. All the Important Stuff in Hunter's March Once you have the map, you can actually plan your suffering. Here's what's worth grabbing: Location What You'll Find Tips Bench Respawn point It's trapped! Break the left wall and flip the lever before sitting. Bottom-right passage Memory Locket Adds an extra crest slot. Follow the vertical room's bottom-right exit to the end. Above Memory Locket Savage Beastfly Defeat it for the Beast Crest. Top-left chamber Curveclaw tool + gauntlet fight Another tough battle, but the tool is handy. Top-right chamber Gilly Meet for story context. Second passage down on left Mottled Skarr Merchant selling various tools. The bench is tricky to reach without the glide or double jump ability. It's in the big vertical room on the east side of the map. Pogo up until you reach the third corridor down on the left. And remember: that bench is trapped. Break the wall to the left, flip the lever, then sit. Otherwise, you'll get a nasty surprise. Other than the Memory Locket and the Beast Crest, most loot in Hunter's March is replaceable elsewhere. So don't tear your hair out trying to 100% this area. I learned that the hard way. 😅 Final Thoughts (and a Warning) Hunter's March
https://dealnesthq.com
https://dealnesthq.com
Hunter's March in Hollow Knight: Silksong is the area that broke me. Not literally—my controller survived—but spiritually? Absolutely shattered. 😅 It's early in the game, yet it's packed with enemies that hit like a truck and a movement mechanic that feels like trying to pat your head and rub your belly while juggling chainsaws. And of course, you don't even have a map when you first stumble in. Because why would you? That would be too kind. I spent my first hour here dying to the same red ants and missing the same pogo jumps. But after many, many trips back to the bench (and a few choice words at my screen), I finally cracked it. So here's everything I wish I'd known before setting foot in this nightmare garden. Pogo Jumping: Your New Best Friend (and Worst Enemy) See that withered orange fruit hanging over a bed of spikes? That's your first lesson. If you've played Hollow Knight , you might recognize the technique. If not, welcome to pogo jumping. Here's the drill: find a safe platform. Imagine your thumbstick is a compass. Jump, and while Hornet is airborne, point the left stick either southwest or southeast, then press attack. She'll sail downward with her needle pointed out in a diagonal slash. Hit an orange bulb or fruit with that attack, and she'll bounce off with a little upward boost. Chain these together to cross wide gaps. In Hunter's March, you'll need to pogo across multiple gaps and bulb clusters. My advice? Don't rush. If you're struggling, adjust your position in the air so you're directly diagonal from the bulb you want to bounce off. And mash that attack button faster than you think you need to. The first gap is a warm-up. Then you'll face three bulbs, then a larger group that requires a diagonal ascent. I died here at least a dozen times. But eventually, you'll land on a platform with a patrolling red ant. Beat it—or push it into the spikes—then pogo right again. Jump over the bigger enemy, pogo over the distant bulb, and exit right. Finding Shakra and the Hunter's March Map After another set of pogo jumps, you'll enter a battle arena. And who joins you? None other than Shakra, the map merchant. She's a lifesaver, but first you have to survive multiple waves of enemies together. This fight is brutal. I got sent back to the bench more times than I care to admit. My strategy: focus on the aerial enemies first. Their projectiles are a nightmare when you're trying to dodge ground attacks. For the fifth and final wave, I just focused on dodging while Shakra did the damage. Once you win, Shakra opens up shop right there. Buy the Hunter's March map for 70 Rosaries. Trust me, it's worth every single one. All the Important Stuff in Hunter's March Once you have the map, you can actually plan your suffering. Here's what's worth grabbing: Location What You'll Find Tips Bench Respawn point It's trapped! Break the left wall and flip the lever before sitting. Bottom-right passage Memory Locket Adds an extra crest slot. Follow the vertical room's bottom-right exit to the end. Above Memory Locket Savage Beastfly Defeat it for the Beast Crest. Top-left chamber Curveclaw tool + gauntlet fight Another tough battle, but the tool is handy. Top-right chamber Gilly Meet for story context. Second passage down on left Mottled Skarr Merchant selling various tools. The bench is tricky to reach without the glide or double jump ability. It's in the big vertical room on the east side of the map. Pogo up until you reach the third corridor down on the left. And remember: that bench is trapped. Break the wall to the left, flip the lever, then sit. Otherwise, you'll get a nasty surprise. Other than the Memory Locket and the Beast Crest, most loot in Hunter's March is replaceable elsewhere. So don't tear your hair out trying to 100% this area. I learned that the hard way. 😅 Final Thoughts (and a Warning) Hunter's March
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4 days ago
Silksong's Perfect 100 Metacritic Debut: A Historic Gaming Moment
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In the annals of gaming history, few moments have sparked as much buzz as the debut of Hollow Knight: Silksong on Metacritic. When the long-awaited sequel finally launched on September 4, 2025, it didn't just meet expectations—it shattered them, at least initially. As of its first few reviews, Silksong achieved a perfect score of 100 on Metacritic, making it the highest-rated game of all time on the aggregator, dethroning the legendary The Legend of Zelda: Ocarina of Time , which sits at 99. 🏆 Now, in 2026, that perfect score may have settled as more reviews poured in, but the achievement remains a feather in Team Cherry's cap. It's not every day a game—especially an indie Metroidvania—shoots to the top of the charts. Let's dive into the details of this monumental debut and what it means for the gaming landscape. The Perfect Score That Shook the Gaming World At the time of its debut, Silksong had only four critic reviews on Metacritic, but that was enough to give it a flawless 100. While it's likely the score will drop as more reviews come in (and indeed, it may have by now), the fact that it ever reached 100 is a testament to its quality. For context, Ocarina of Time has long been considered untouchable with its 99, so Silksong briefly stood alone at the summit. 🎮 Game Metacritic Critic Score Year Hollow Knight: Silksong 100 (at debut) 2025 The Legend of Zelda: Ocarina of Time 99 1998 Other top-rated games 97-98 Various But the critic score isn't the only story. The user score for Silksong stood at an impressive 8.7 based on 851 ratings, showing that fans were largely on board. Interestingly, the highest user score of all time belongs to another 2025 release, Clair Obscur: Expedition 33 . So both 2025 games made history in different ways. It's a banner year for gaming, folks! 🎉 A Six-Year Wait That Paid Off Hollow Knight: Silksong was in active development since 2019, and Team Cherry's reason for the long delay was simple: they kept having fun adding more content. That dedication shows. The game has been praised for its smooth platforming, iconic challenge, and the beloved protagonist Hornet. However, the difficulty was a sticking point for some, leading to the game's first update that lowered the difficulty. That move sparked debate, but it also showed Team Cherry's willingness to listen to players. The game's release was a bit of a surprise—the release date was only revealed two weeks prior, on September 4. That didn't stop it from becoming a smash hit. Despite some review bombing over its Chinese localization, Silksong has remained a critical and commercial darling. The Dark Side: Review Bombing and Difficulty Debates No launch is without its hiccups. Silksong faced a wave of review bombing over its Chinese localization, which some players felt was subpar. This led to a flurry of negative user reviews, but it didn't stop the game from achieving a high user score overall. Meanwhile, the game's difficulty was a hot-button issue. Many fans loved the challenge, but others found it too punishing. Team Cherry responded with an update that lowered the difficulty, a move that was both praised and criticized. It's a classic case of "you can't please everyone," but Team Cherry handled it with grace. What Critics Are Saying While we only have a handful of critic reviews to go on, the early consensus is overwhelmingly positive. Here's a quick rundown of what reviewers are praising: 🕹️ Smooth platforming : The movement feels fluid and responsive. 🎯 Iconic challenge : The game offers a tough but fair experience. 🎨 Art and atmosphere : The world of Pharloom is stunning. 🎵 Music and sound design : A hauntingly beautiful soundtrack. And the criticisms? Mostly about the difficulty spike and the localization issues. But overall, it's a winner. The Metacritic Milestone Let's put this into perspective.
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https://dealnesthq.com
In the annals of gaming history, few moments have sparked as much buzz as the debut of Hollow Knight: Silksong on Metacritic. When the long-awaited sequel finally launched on September 4, 2025, it didn't just meet expectations—it shattered them, at least initially. As of its first few reviews, Silksong achieved a perfect score of 100 on Metacritic, making it the highest-rated game of all time on the aggregator, dethroning the legendary The Legend of Zelda: Ocarina of Time , which sits at 99. 🏆 Now, in 2026, that perfect score may have settled as more reviews poured in, but the achievement remains a feather in Team Cherry's cap. It's not every day a game—especially an indie Metroidvania—shoots to the top of the charts. Let's dive into the details of this monumental debut and what it means for the gaming landscape. The Perfect Score That Shook the Gaming World At the time of its debut, Silksong had only four critic reviews on Metacritic, but that was enough to give it a flawless 100. While it's likely the score will drop as more reviews come in (and indeed, it may have by now), the fact that it ever reached 100 is a testament to its quality. For context, Ocarina of Time has long been considered untouchable with its 99, so Silksong briefly stood alone at the summit. 🎮 Game Metacritic Critic Score Year Hollow Knight: Silksong 100 (at debut) 2025 The Legend of Zelda: Ocarina of Time 99 1998 Other top-rated games 97-98 Various But the critic score isn't the only story. The user score for Silksong stood at an impressive 8.7 based on 851 ratings, showing that fans were largely on board. Interestingly, the highest user score of all time belongs to another 2025 release, Clair Obscur: Expedition 33 . So both 2025 games made history in different ways. It's a banner year for gaming, folks! 🎉 A Six-Year Wait That Paid Off Hollow Knight: Silksong was in active development since 2019, and Team Cherry's reason for the long delay was simple: they kept having fun adding more content. That dedication shows. The game has been praised for its smooth platforming, iconic challenge, and the beloved protagonist Hornet. However, the difficulty was a sticking point for some, leading to the game's first update that lowered the difficulty. That move sparked debate, but it also showed Team Cherry's willingness to listen to players. The game's release was a bit of a surprise—the release date was only revealed two weeks prior, on September 4. That didn't stop it from becoming a smash hit. Despite some review bombing over its Chinese localization, Silksong has remained a critical and commercial darling. The Dark Side: Review Bombing and Difficulty Debates No launch is without its hiccups. Silksong faced a wave of review bombing over its Chinese localization, which some players felt was subpar. This led to a flurry of negative user reviews, but it didn't stop the game from achieving a high user score overall. Meanwhile, the game's difficulty was a hot-button issue. Many fans loved the challenge, but others found it too punishing. Team Cherry responded with an update that lowered the difficulty, a move that was both praised and criticized. It's a classic case of "you can't please everyone," but Team Cherry handled it with grace. What Critics Are Saying While we only have a handful of critic reviews to go on, the early consensus is overwhelmingly positive. Here's a quick rundown of what reviewers are praising: 🕹️ Smooth platforming : The movement feels fluid and responsive. 🎯 Iconic challenge : The game offers a tough but fair experience. 🎨 Art and atmosphere : The world of Pharloom is stunning. 🎵 Music and sound design : A hauntingly beautiful soundtrack. And the criticisms? Mostly about the difficulty spike and the localization issues. But overall, it's a winner. The Metacritic Milestone Let's put this into perspective.
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6 days ago
Palmon: Survival Guild Play vs Solo Grinding: October 2026 Data Reveals 32% Resource Gap
https://www.lootbar.com
The October 2026 community playtest data for Palmon: Survival v0.4.465 has dropped, and the numbers are brutal for lone wolves. Solo grinding yields only 32% of the total resources that coordinated guild play generates. That gap isn't pocket change—it's costing most players hundreds of thousands of rare upgrade materials every single week. For those who think they can go it alone, the math is a harsh teacher. In plain English: if you're skipping guild rallies and harvesting solo map nodes, you're running the least efficient loop in the game. No ifs, ands, or buts. Co-op Guild Farming Strategies for Maximum Yield Coordinated Bully Boss guild rallies are the highest-ROI activity on the board. Slotting a Meow Dam into your rally squad activates its Miracle Maker skill, unlocking a 22% higher rare drop rate versus standard rally compositions. That's not a small buff—it's the difference between a trickle and a flood. After the boss falls, it can trigger a Resource Deposit on the map. This node lasts exactly 60 minutes and supports up to 9–10 guild members harvesting simultaneously, delivering 3x faster gathering than any standard map node. If you're not in on that window, you're leaving money on the table. Beyond rallies, weekly Sanctum Struggle GvG battles are non-negotiable for serious progression. These guild-vs-guild engagements reward Triumphant Chests containing UR Omni Tokens and leveled resource bundles—materials with no equivalent solo drop source. Miss the weekly window and you're waiting seven days for the next opportunity. Check spawn timers and active event schedules directly on the Palmon: Survival official site to avoid traveling to depleted nodes or missing bonus-window harvests. Guild Activity Key Reward Window/Condition Bully Boss Rally (Meow Dam) +22% rare drops, Resource Deposit On-kill trigger 60-min Resource Deposit 3x gather speed 60 min, up to 10 members Sanctum Struggle GvG Triumphant Chests, UR Omni Tokens Weekly reset Optimized Resource Farming Routes & Drop Sources For raw material volume, Level 5 resource nodes near Foggy Island are the priority target. Each harvest yields up to 600,000 resources , and a full cycle completes in just under 4 hours with optimized workers. Seasonal node spawns shift, so confirm current locations before committing travel time. Don't be the player who hikes halfway across the map only to find a depleted node—that's a rookie mistake that costs hours. Worker assignment is where most players bleed efficiency. Assigning Palmons with the Industrious trait gives a flat 18% work efficiency boost across all base operations. Specialize rather than generalize: 🌾 Farming/Irrigation: Lucidina (SSR) — shortens harvest cycles 🪵 Logging: Baboom (SSR) + Cerverdant — enables 24/7 lumber supply ⛏️ Mining/Smelting: Hoofrit (SSR) + Magmolin (SSR) — eliminates metal refining bottlenecks Running generalist workers across all three roles creates building queue stalls. Lock these specialists into their lanes from Day 1 and your upgrade pipeline stays clear. It's a classic case of working smarter, not harder. Bonus Co-op Progression Tips Redeem these active October 2026 codes immediately—they expire without warning: 2026APRILFOOLS — Pallite + resource chests FACEBOOK100K — Pallite + resource chests THANKYOUEXPLORER — Pallite + resource chests These codes directly cut early-game grind time by injecting free premium currency and materials. Simultaneously, push your Idlelands progress as a priority. This auto-battle system generates passive XP and gear materials offline for up to 500 levels , and your current Idlelands level determines your baseline offline resource generation rate between sessions. Players who ignore Idlelands are essentially playing with one hand tied behind their back.
https://www.lootbar.com
The October 2026 community playtest data for Palmon: Survival v0.4.465 has dropped, and the numbers are brutal for lone wolves. Solo grinding yields only 32% of the total resources that coordinated guild play generates. That gap isn't pocket change—it's costing most players hundreds of thousands of rare upgrade materials every single week. For those who think they can go it alone, the math is a harsh teacher. In plain English: if you're skipping guild rallies and harvesting solo map nodes, you're running the least efficient loop in the game. No ifs, ands, or buts. Co-op Guild Farming Strategies for Maximum Yield Coordinated Bully Boss guild rallies are the highest-ROI activity on the board. Slotting a Meow Dam into your rally squad activates its Miracle Maker skill, unlocking a 22% higher rare drop rate versus standard rally compositions. That's not a small buff—it's the difference between a trickle and a flood. After the boss falls, it can trigger a Resource Deposit on the map. This node lasts exactly 60 minutes and supports up to 9–10 guild members harvesting simultaneously, delivering 3x faster gathering than any standard map node. If you're not in on that window, you're leaving money on the table. Beyond rallies, weekly Sanctum Struggle GvG battles are non-negotiable for serious progression. These guild-vs-guild engagements reward Triumphant Chests containing UR Omni Tokens and leveled resource bundles—materials with no equivalent solo drop source. Miss the weekly window and you're waiting seven days for the next opportunity. Check spawn timers and active event schedules directly on the Palmon: Survival official site to avoid traveling to depleted nodes or missing bonus-window harvests. Guild Activity Key Reward Window/Condition Bully Boss Rally (Meow Dam) +22% rare drops, Resource Deposit On-kill trigger 60-min Resource Deposit 3x gather speed 60 min, up to 10 members Sanctum Struggle GvG Triumphant Chests, UR Omni Tokens Weekly reset Optimized Resource Farming Routes & Drop Sources For raw material volume, Level 5 resource nodes near Foggy Island are the priority target. Each harvest yields up to 600,000 resources , and a full cycle completes in just under 4 hours with optimized workers. Seasonal node spawns shift, so confirm current locations before committing travel time. Don't be the player who hikes halfway across the map only to find a depleted node—that's a rookie mistake that costs hours. Worker assignment is where most players bleed efficiency. Assigning Palmons with the Industrious trait gives a flat 18% work efficiency boost across all base operations. Specialize rather than generalize: 🌾 Farming/Irrigation: Lucidina (SSR) — shortens harvest cycles 🪵 Logging: Baboom (SSR) + Cerverdant — enables 24/7 lumber supply ⛏️ Mining/Smelting: Hoofrit (SSR) + Magmolin (SSR) — eliminates metal refining bottlenecks Running generalist workers across all three roles creates building queue stalls. Lock these specialists into their lanes from Day 1 and your upgrade pipeline stays clear. It's a classic case of working smarter, not harder. Bonus Co-op Progression Tips Redeem these active October 2026 codes immediately—they expire without warning: 2026APRILFOOLS — Pallite + resource chests FACEBOOK100K — Pallite + resource chests THANKYOUEXPLORER — Pallite + resource chests These codes directly cut early-game grind time by injecting free premium currency and materials. Simultaneously, push your Idlelands progress as a priority. This auto-battle system generates passive XP and gear materials offline for up to 500 levels , and your current Idlelands level determines your baseline offline resource generation rate between sessions. Players who ignore Idlelands are essentially playing with one hand tied behind their back.
8 days ago
Silksong's Mixed Steam Reviews: A Translation Catastrophe (And Difficulty Woes)
https://dealnesthq.com
So, I've been living under a rock—no, wait, I've been living in Hallownest for years, waiting for Silksong. And when it finally dropped, I was ready to lose another 100 hours of my life. But then I saw the Steam reviews. Ouch. 🤕 As of 2026, the dust has settled a bit, but the initial plunge was brutal. Hollow Knight: Silksong briefly hit a 'Mixed' rating worldwide on Steam, with only 76% positive reviews. Compare that to the original Hollow Knight 's 96%. For a game that scored 98 on Metacritic and had critics drooling, that's a massive disconnect. So what went wrong? Was it the difficulty? The bugs? Nope. It was... the Simplified Chinese translation. Yeah, you read that right. Let me tell you, the translation itself seems to have a personality—a pretentious, faux-Shakespearean one that thinks it's smarter than everyone else. One Chinese player on Reddit, Pro_Cream, put it bluntly: 'As a native speaker of Chinese... the quality of Chinese is so bad to the degree I prefer to play the game in English.' Oof. Another user, 9k99G, said the dialogue reads like someone '[trying] to speak in fake Shakespeare vocabulary with a dialect of Yoda.' Imagine Yoda trying to write a tragedy. That's the vibe. A simple 'I'll kill you' got mangled into something so laughable that players started sharing screenshots for the memes. 😂 And here's the kicker: the original Hollow Knight had six people on its Simplified Chinese localization team. Silksong has just two, and none of the original translators returned. One of them, Hertzz Liu, is even suspected of leaking game details on Tieba earlier this year. Yikes. That's like hiring a chef who's also a food critic—and then finding out they leaked the recipe. The translation is like a clingy ex: it just won't let go of its bad habits. But wait, there's more. Steam reviews in any language also complain about difficulty. More benches, less boss damage, an easy mode—you know the drill. So it's not just the translation. The game's challenge is a double-edged sword, and some players are getting cut. But the translation issue is the one that sparked a coordinated-looking wave of negative reviews. Though I wouldn't call it review bombing—these complaints are legit. Good localization is like a good waiter: you only notice when it's bad. And here, the waiter is dropping plates and speaking in tongues. Common complaints in Steam reviews: 🗡️ Boss damage too high 🪑 Not enough benches 😤 No easy mode 📜 Incomprehensible Chinese dialogue Game Steam Positive Rating Metacritic Hollow Knight 96% 90 Silksong 76% 98 Team Cherry, to their credit, apologized via X (formerly Twitter). Matthew Griffin promised they'd 'be working to improve the translation over the coming weeks.' That was in late 2025, and as of 2026, we've seen some patches. But the Steam rating is still recovering. It's like trying to un-spill a glass of milk. You can clean it up, but the stain lingers. So, what's my take? I'm a huge fan, and I want Silksong to succeed. The gameplay is stellar, the art is gorgeous, and Hornet is a queen. But this whole saga is a reminder that games are global products. If you're going to sell in China, hire enough translators and pay them well. Otherwise, your masterpiece gets dragged by a language barrier. And that's just sad. Let's hope Team Cherry fixes it soon. Because Silksong deserves better. And so do the players who just want to understand what the heck the NPCs are saying. 🤞 I mean, come on, who greenlit that translation? You know what I mean? It's a whole thing. But hey, at least the music slaps. 🎵 In the end, the Steam review section became a battlefield, with players wielding their keyboards like nail-blades. The translation, poor thing, never stood a chance.
https://dealnesthq.com
https://dealnesthq.com
So, I've been living under a rock—no, wait, I've been living in Hallownest for years, waiting for Silksong. And when it finally dropped, I was ready to lose another 100 hours of my life. But then I saw the Steam reviews. Ouch. 🤕 As of 2026, the dust has settled a bit, but the initial plunge was brutal. Hollow Knight: Silksong briefly hit a 'Mixed' rating worldwide on Steam, with only 76% positive reviews. Compare that to the original Hollow Knight 's 96%. For a game that scored 98 on Metacritic and had critics drooling, that's a massive disconnect. So what went wrong? Was it the difficulty? The bugs? Nope. It was... the Simplified Chinese translation. Yeah, you read that right. Let me tell you, the translation itself seems to have a personality—a pretentious, faux-Shakespearean one that thinks it's smarter than everyone else. One Chinese player on Reddit, Pro_Cream, put it bluntly: 'As a native speaker of Chinese... the quality of Chinese is so bad to the degree I prefer to play the game in English.' Oof. Another user, 9k99G, said the dialogue reads like someone '[trying] to speak in fake Shakespeare vocabulary with a dialect of Yoda.' Imagine Yoda trying to write a tragedy. That's the vibe. A simple 'I'll kill you' got mangled into something so laughable that players started sharing screenshots for the memes. 😂 And here's the kicker: the original Hollow Knight had six people on its Simplified Chinese localization team. Silksong has just two, and none of the original translators returned. One of them, Hertzz Liu, is even suspected of leaking game details on Tieba earlier this year. Yikes. That's like hiring a chef who's also a food critic—and then finding out they leaked the recipe. The translation is like a clingy ex: it just won't let go of its bad habits. But wait, there's more. Steam reviews in any language also complain about difficulty. More benches, less boss damage, an easy mode—you know the drill. So it's not just the translation. The game's challenge is a double-edged sword, and some players are getting cut. But the translation issue is the one that sparked a coordinated-looking wave of negative reviews. Though I wouldn't call it review bombing—these complaints are legit. Good localization is like a good waiter: you only notice when it's bad. And here, the waiter is dropping plates and speaking in tongues. Common complaints in Steam reviews: 🗡️ Boss damage too high 🪑 Not enough benches 😤 No easy mode 📜 Incomprehensible Chinese dialogue Game Steam Positive Rating Metacritic Hollow Knight 96% 90 Silksong 76% 98 Team Cherry, to their credit, apologized via X (formerly Twitter). Matthew Griffin promised they'd 'be working to improve the translation over the coming weeks.' That was in late 2025, and as of 2026, we've seen some patches. But the Steam rating is still recovering. It's like trying to un-spill a glass of milk. You can clean it up, but the stain lingers. So, what's my take? I'm a huge fan, and I want Silksong to succeed. The gameplay is stellar, the art is gorgeous, and Hornet is a queen. But this whole saga is a reminder that games are global products. If you're going to sell in China, hire enough translators and pay them well. Otherwise, your masterpiece gets dragged by a language barrier. And that's just sad. Let's hope Team Cherry fixes it soon. Because Silksong deserves better. And so do the players who just want to understand what the heck the NPCs are saying. 🤞 I mean, come on, who greenlit that translation? You know what I mean? It's a whole thing. But hey, at least the music slaps. 🎵 In the end, the Steam review section became a battlefield, with players wielding their keyboards like nail-blades. The translation, poor thing, never stood a chance.
https://dealnesthq.com
11 days ago
From Clown Memes to Launch: Silksong's Miracle and Metroid Prime 4's Long Wait
https://dealnesthq.com
I still remember the exact moment I stopped treating Hollow Knight: Silksong like a myth and started treating it like a real game. When Team Cherry finally released its long-awaited Metroidvania on all platforms, I felt the same mix of disbelief and relief that had been building since 2019. The game did not just arrive—it landed with force. On OpenCritic, it holds a 95/100 Top Critic Average, with 100% of critics recommending it. On Steam, it sits at 91% positive despite recurring complaints about difficulty. For me, that tension is the point: Silksong is brutal, beautiful, and unapologetically demanding. The Long Wait Was Not a Joke—Except When It Was I followed Silksong from its brief 2019 announcement trailer through years of near silence. Team Cherry showed a few trailers here and there, but updates were rare. That quiet period turned into a strange community ritual. Fans made clown memes about Silksong, and I laughed at them because I was in them. Every Nintendo Direct, every showcase, every random Tuesday became a chance to put on the makeup again. The joke was never really about hating the game. It was about how much we wanted it and how little we knew. Now that Silksong is out, those memes are mostly retired. The conversation has shifted to boss fights, tools, Crests, and the game's steep learning curve. I have seen plenty of players celebrate its difficulty and plenty of others bounce off it. That split feels healthy. A sequel to Hollow Knight was never going to be easy, and Team Cherry did not pretend otherwise. Metroid Prime 4: Beyond Inherited the Clown Crown If any game rivaled Silksong for the longest gap between announcement and release, it was Metroid Prime 4: Beyond. Nintendo first revealed it at its E3 2017 press conference, two years before Silksong's announcement. At the time, the game was literally just a logo. Nintendo said Bandai Namco's studios in Japan and Singapore would develop it, but that plan did not hold. In 2019, Nintendo restarted development because the initial version failed to meet internal expectations. Retro Studios, the original Metroid Prime team, took over. Retro had been working on an unannounced Switch platformer called Harmony, but that project was canceled to prioritize Metroid Prime 4. For years, Metroid Prime 4 existed as a promise and a punchline. I remember watching fans ask for a trailer at every Direct, only to get another round of clown memes. Nintendo did not release a single trailer until June 2024. That reveal confirmed a 2025 release window for the Nintendo Switch. Later, Nintendo announced a Nintendo Switch 2 version with enhanced visuals and smoother frame rates. Even after multiple showings, Nintendo stayed oddly quiet about the exact release date, which made me nervous. I had already seen Silksong slip through enough windows to fear another delay into early 2026. What 2026 Looks Like Now By 2026, the waiting game is finally over. Metroid Prime 4: Beyond has launched as a Nintendo exclusive for Switch and Switch 2, and the enhanced version on the newer hardware delivers the smoother frame rates and cleaner visuals Nintendo promised. I have spent time with both games now, and the contrast is fascinating. Silksong is a handcrafted, punishing 2D labyrinth from a small team. Metroid Prime 4 is a first-person sci-fi adventure from a veteran studio that had to rebuild its project from scratch. Both took years to reach players, but they took very different roads. Game Announced Released Key development note Hollow Knight: Silksong 2019 2025 Team Cherry stayed quiet for years, fueling clown memes Metroid Prime 4: Beyond E3 2017 2025 Rebooted in 2019; Retro Studios took over from Bandai Namco The clown memes are dead now. I do not miss the uncertainty, but I do miss the shared absurdity a little.
https://dealnesthq.com
https://dealnesthq.com
I still remember the exact moment I stopped treating Hollow Knight: Silksong like a myth and started treating it like a real game. When Team Cherry finally released its long-awaited Metroidvania on all platforms, I felt the same mix of disbelief and relief that had been building since 2019. The game did not just arrive—it landed with force. On OpenCritic, it holds a 95/100 Top Critic Average, with 100% of critics recommending it. On Steam, it sits at 91% positive despite recurring complaints about difficulty. For me, that tension is the point: Silksong is brutal, beautiful, and unapologetically demanding. The Long Wait Was Not a Joke—Except When It Was I followed Silksong from its brief 2019 announcement trailer through years of near silence. Team Cherry showed a few trailers here and there, but updates were rare. That quiet period turned into a strange community ritual. Fans made clown memes about Silksong, and I laughed at them because I was in them. Every Nintendo Direct, every showcase, every random Tuesday became a chance to put on the makeup again. The joke was never really about hating the game. It was about how much we wanted it and how little we knew. Now that Silksong is out, those memes are mostly retired. The conversation has shifted to boss fights, tools, Crests, and the game's steep learning curve. I have seen plenty of players celebrate its difficulty and plenty of others bounce off it. That split feels healthy. A sequel to Hollow Knight was never going to be easy, and Team Cherry did not pretend otherwise. Metroid Prime 4: Beyond Inherited the Clown Crown If any game rivaled Silksong for the longest gap between announcement and release, it was Metroid Prime 4: Beyond. Nintendo first revealed it at its E3 2017 press conference, two years before Silksong's announcement. At the time, the game was literally just a logo. Nintendo said Bandai Namco's studios in Japan and Singapore would develop it, but that plan did not hold. In 2019, Nintendo restarted development because the initial version failed to meet internal expectations. Retro Studios, the original Metroid Prime team, took over. Retro had been working on an unannounced Switch platformer called Harmony, but that project was canceled to prioritize Metroid Prime 4. For years, Metroid Prime 4 existed as a promise and a punchline. I remember watching fans ask for a trailer at every Direct, only to get another round of clown memes. Nintendo did not release a single trailer until June 2024. That reveal confirmed a 2025 release window for the Nintendo Switch. Later, Nintendo announced a Nintendo Switch 2 version with enhanced visuals and smoother frame rates. Even after multiple showings, Nintendo stayed oddly quiet about the exact release date, which made me nervous. I had already seen Silksong slip through enough windows to fear another delay into early 2026. What 2026 Looks Like Now By 2026, the waiting game is finally over. Metroid Prime 4: Beyond has launched as a Nintendo exclusive for Switch and Switch 2, and the enhanced version on the newer hardware delivers the smoother frame rates and cleaner visuals Nintendo promised. I have spent time with both games now, and the contrast is fascinating. Silksong is a handcrafted, punishing 2D labyrinth from a small team. Metroid Prime 4 is a first-person sci-fi adventure from a veteran studio that had to rebuild its project from scratch. Both took years to reach players, but they took very different roads. Game Announced Released Key development note Hollow Knight: Silksong 2019 2025 Team Cherry stayed quiet for years, fueling clown memes Metroid Prime 4: Beyond E3 2017 2025 Rebooted in 2019; Retro Studios took over from Bandai Namco The clown memes are dead now. I do not miss the uncertainty, but I do miss the shared absurdity a little.
https://dealnesthq.com
19 days ago
Yangyang: Xuanling Build Guide: Heavy Attack Havoc Queen 👑
https://dealnesthq.com
So, I pulled Yangyang: Xuanling. And let me tell you, my first thought was, 'Wait, Yangyang got a glow-up?' But no, this isn't your grandma's Anemo Yangyang. This is a whole new beast—Havoc element, Heavy Attack focus, and a kit that made me scratch my head for a solid hour. 🤔 But after a lot of trial and error (and maybe a few deaths), I've cracked the code. If you want to turn this elegant swordswoman into a walking apocalypse, you're in the right place. Let's dive in. Teams: Who to Bring Along for the Havoc Party? Yangyang: Xuanling deals mostly Heavy Attack and Havoc DMG. So, naturally, you want teammates who buff those two things. Also, bring a healer. Trust me, you'll need one. Here's a quick breakdown of the teams I've tested: Team Type Composition Why it works Premium Yangyang: Xuanling + Chisa + Shorekeeper Chisa shreds DEF and applies Havoc Bane, Shorekeeper keeps you alive and buffs. Swap-cancel heaven. Alternative Yangyang: Xuanling + Phrolova + Shorekeeper Phrolova is a self-sufficient DPS who also buffs Havoc and Heavy Attack. Absolutely bonkers. F2P Yangyang: Xuanling + Mortefi/Electro Rover + Verina Mortefi's Outro Skill is a love letter to Heavy Attack users. Verina is the budget Shorekeeper. Let me gush about Chisa for a second. She's an incredible Sub-DPS who builds Concerto Energy faster than I build regret after spending all my Asterites. She'll group enemies, shred their DEF, and apply Havoc Bane, leaving Yangyang to swoop in and delete everything. The rotation? Shorekeeper buffs and heals → Chisa groups and debuffs → Yangyang goes to town. Simple, effective, and oh-so-satisfying. If you don't have Chisa, Phrolova is a stellar replacement. She's flexible, hits like a truck, and can even buff herself. Plus, she buffs Yangyang's Havoc and Heavy Attack DMG. It's like having a second DPS who's also a support. I don't make the rules, I just abuse them. For my F2P warriors, Mortefi is your guy. His Outro Skill boosts Heavy Attack DMG, and he provides Coordinated Attacks without hogging field time. As a 4-star, you can easily get more sequences to make him even better. Pair him with Verina (or Electro Rover if you're feeling spicy) and you've got a team that punches way above its weight class. Weapons: Sharp Things That Make Numbers Go Up Yangyang: Xuanling's signature weapon, Azure Oath , is her best-in-slot. It gives her Heavy Attack DMG, DEF ignore, and everything she needs. Since she constantly applies Havoc Bane, she keeps the passive active 100% of the time. It's like the sword was made for her. Shocking, I know. If you don't have Azure Oath, Emerald of Genesis is a solid F2P option. It gives Energy Regen (which helps her generate Azure Plumes), Crit Rate, and ATK% stacks. Lumingloss is another choice, though the low base ATK hurts. Still, the Heavy Attack DMG buff is nothing to sneeze at. And Commando of Conviction ? It's free, simple, and gives you ATK% just for showing up. Not bad for a budget blade. Echoes: The Song of Feathered Trace and a Giant Puppet The Song of Feathered Trace echo set is tailor-made for Yangyang: Xuanling. It boosts Heavy Attack DMG and Crit Rate, and she can easily trigger it by inflicting Havoc Bane. The Energy Regen is just the cherry on top. For your main Echo, Thousand-Puppet Pavilion is the way to go. It deals damage when you apply Havoc Bane, which Yangyang does on most of her attacks. Plus, it buffs Havoc and Heavy Attack DMG. It's like having a tiny, angry puppet fighting alongside you. I'm here for it. Gameplay: Stances, Plumes, and Melody Management Okay, let's talk about her actual gameplay. It's a bit complicated at first, but once it clicks, it's a blast. Her core mechanic revolves around generating Azure Plumes to cast enhanced Heavy Attacks. She has two stances: Azure (groups enemies in a line) and Feather (hovers in mid-air and collects enemies).
https://dealnesthq.com
https://dealnesthq.com
So, I pulled Yangyang: Xuanling. And let me tell you, my first thought was, 'Wait, Yangyang got a glow-up?' But no, this isn't your grandma's Anemo Yangyang. This is a whole new beast—Havoc element, Heavy Attack focus, and a kit that made me scratch my head for a solid hour. 🤔 But after a lot of trial and error (and maybe a few deaths), I've cracked the code. If you want to turn this elegant swordswoman into a walking apocalypse, you're in the right place. Let's dive in. Teams: Who to Bring Along for the Havoc Party? Yangyang: Xuanling deals mostly Heavy Attack and Havoc DMG. So, naturally, you want teammates who buff those two things. Also, bring a healer. Trust me, you'll need one. Here's a quick breakdown of the teams I've tested: Team Type Composition Why it works Premium Yangyang: Xuanling + Chisa + Shorekeeper Chisa shreds DEF and applies Havoc Bane, Shorekeeper keeps you alive and buffs. Swap-cancel heaven. Alternative Yangyang: Xuanling + Phrolova + Shorekeeper Phrolova is a self-sufficient DPS who also buffs Havoc and Heavy Attack. Absolutely bonkers. F2P Yangyang: Xuanling + Mortefi/Electro Rover + Verina Mortefi's Outro Skill is a love letter to Heavy Attack users. Verina is the budget Shorekeeper. Let me gush about Chisa for a second. She's an incredible Sub-DPS who builds Concerto Energy faster than I build regret after spending all my Asterites. She'll group enemies, shred their DEF, and apply Havoc Bane, leaving Yangyang to swoop in and delete everything. The rotation? Shorekeeper buffs and heals → Chisa groups and debuffs → Yangyang goes to town. Simple, effective, and oh-so-satisfying. If you don't have Chisa, Phrolova is a stellar replacement. She's flexible, hits like a truck, and can even buff herself. Plus, she buffs Yangyang's Havoc and Heavy Attack DMG. It's like having a second DPS who's also a support. I don't make the rules, I just abuse them. For my F2P warriors, Mortefi is your guy. His Outro Skill boosts Heavy Attack DMG, and he provides Coordinated Attacks without hogging field time. As a 4-star, you can easily get more sequences to make him even better. Pair him with Verina (or Electro Rover if you're feeling spicy) and you've got a team that punches way above its weight class. Weapons: Sharp Things That Make Numbers Go Up Yangyang: Xuanling's signature weapon, Azure Oath , is her best-in-slot. It gives her Heavy Attack DMG, DEF ignore, and everything she needs. Since she constantly applies Havoc Bane, she keeps the passive active 100% of the time. It's like the sword was made for her. Shocking, I know. If you don't have Azure Oath, Emerald of Genesis is a solid F2P option. It gives Energy Regen (which helps her generate Azure Plumes), Crit Rate, and ATK% stacks. Lumingloss is another choice, though the low base ATK hurts. Still, the Heavy Attack DMG buff is nothing to sneeze at. And Commando of Conviction ? It's free, simple, and gives you ATK% just for showing up. Not bad for a budget blade. Echoes: The Song of Feathered Trace and a Giant Puppet The Song of Feathered Trace echo set is tailor-made for Yangyang: Xuanling. It boosts Heavy Attack DMG and Crit Rate, and she can easily trigger it by inflicting Havoc Bane. The Energy Regen is just the cherry on top. For your main Echo, Thousand-Puppet Pavilion is the way to go. It deals damage when you apply Havoc Bane, which Yangyang does on most of her attacks. Plus, it buffs Havoc and Heavy Attack DMG. It's like having a tiny, angry puppet fighting alongside you. I'm here for it. Gameplay: Stances, Plumes, and Melody Management Okay, let's talk about her actual gameplay. It's a bit complicated at first, but once it clicks, it's a blast. Her core mechanic revolves around generating Azure Plumes to cast enhanced Heavy Attacks. She has two stances: Azure (groups enemies in a line) and Feather (hovers in mid-air and collects enemies).
https://dealnesthq.com
1 yr. ago
SPOTIFY & APPLE MUSIC? MEET YOUR MALAWIAN REPLACEMENT!
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Malawi’s FIRST music streaming platform – built for artists, powered by fans!
🔥 For Artists:
✔ Register your profile for just MK500 (one-time fee).
✔ Get verified (blue checkmark) for MK1,500 – prove you’re legit!
✔ Upload songs at MK1,000/track or MK7,000/album – keep 100% of your earnings!
✔ Already verified on Pampanje? You’re automatically verified on Pampanje Sounds – no extra fees!
🎧 For Fans:
✔ Listen FREE to thousands of Malawian hits.
✔ Download songs? Upgrade to Premium (MK500/month) – support artists directly!
💡 Why This Rocks:
No middlemen: Artists earn fairly; fans discover authentic local music.
All-genre welcome: Gospel, Afrobeat, Hip Hop – your sound, your stage!
Part of the #MpanjeVerse : Verified on Pampanje? Your badge works across all our apps!
🚀 Launch Offer: First 100 artists to register get 50% off song uploads! The first Musician to hit 1,000 Will Get Premium Pampanje T-shirts. Likewise one lucky first listener to pay for Pampanje Sounds shall get the Pampanje Clothing Apparel
By the Way Cifu Is Already There
👉 Join Today: https://music.pampanje.com
📢 Tag an artist who needs this! #PampanjeSounds #MalawiToTheWorld
1 yr. ago
Eli Njuchi breaks the record 4 music videos in a day and they all hitting over 100k views within 24hrs
1 yr. ago
https://youtu.be/aQflnvk5B...
Vote for me guys
Yoghurt man just put 100k on the line
Vote for me round 2 date line it's Friday please 😭
Just write Theo wagwizo
Vote for me guys
Yoghurt man just put 100k on the line
Vote for me round 2 date line it's Friday please 😭
Just write Theo wagwizo
1 yr. ago
🎉 THANK YOU, PAMPANJE FAMILY! 🎉
1,000+ STRONG & GROWING!**
Malawi🇲🇼, you’ve made it happen! Today, we hit 1,000+ users on Pampanje—proof that homegrown innovation thrives when we unite. 🙌
🔥 This is just the start! With your support, we’re rolling out:
- Pampanje Sounds(Stream Malawian music like never before!).
- Exclusive verified perks (Stay tuned!).
-Online Shops Malawi (Shop Owners To Connect with Buyers like never before)
- More ways to connect, create, and earn in the #MpanjeVerse !
💬 Drop a fire emoji 🔥 in the comments if you’re proud to be User #1 , #100 , or #1 ,000!
📢 Share with friends—let’s make it 10,000 as the next milestone
Gratitude from our hearts,
The Pampanje Team** ❤️
#MpanjeVerse #MalawiRising #1K +Strong
1,000+ STRONG & GROWING!**
Malawi🇲🇼, you’ve made it happen! Today, we hit 1,000+ users on Pampanje—proof that homegrown innovation thrives when we unite. 🙌
🔥 This is just the start! With your support, we’re rolling out:
- Pampanje Sounds(Stream Malawian music like never before!).
- Exclusive verified perks (Stay tuned!).
-Online Shops Malawi (Shop Owners To Connect with Buyers like never before)
- More ways to connect, create, and earn in the #MpanjeVerse !
💬 Drop a fire emoji 🔥 in the comments if you’re proud to be User #1 , #100 , or #1 ,000!
📢 Share with friends—let’s make it 10,000 as the next milestone
Gratitude from our hearts,
The Pampanje Team** ❤️
#MpanjeVerse #MalawiRising #1K +Strong
1 yr. ago
Aka nkoyamba AJuh kufika 100K views in 1 Day. Congratulations mwana iwe AJuh guffi 👏
Ili pa repeat https://youtu.be/oi2EPa_E2...
Ili pa repeat https://youtu.be/oi2EPa_E2...
Sponsored by
Pampanje
1 yr. ago