27 mins. ago
Broodfeast Quest in Silksong: A 2026 Guide to Organ Harvesting (with Humor)
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Broodfeast: Because Every Huntress Deserves a Gore-Soaked Dinner Party In the year 2026, Hollow Knight: Silksong still stands as a beacon of brutal platforming and bug-slaying, and one of its most delightfully disgusting side quests is the Broodfeast . Hornet, our stoic and stylish protagonist, finds herself in the Putrified Ducts, face-to-face with a charmingly creepy NPC called the Huntress. This lovely lady doesn't want flowers or a thank-you note—she wants organs. Specifically, 60 of them, harvested in three very particular ways. It's less a quest and more a butcher's shopping list, but hey, who are we to judge a bug's culinary preferences? The Broodfeast is technically a "Hunt" quest, which in Silksong terms means "go kill things with specific tools and bring back the gooey bits." The Huntress, presumably too busy polishing her collection of skulls, delegates the messy work to Hornet. The good news? You don't have to wander aimlessly across Pharloom. The bad news? You'll need three specific tools and a whole lot of patience (or a good bench loop). How to Trigger the Broodfeast Quest (Without Getting Lost) First things first: get yourself to the Putrified Ducts . This charming neighborhood is filled with vine traps, aggressive bugs, and a distinct lack of five-star restaurants. Explore the southern part of the region, and eventually you'll bump into the Huntress. She's hard to miss—she's the one with the unsettling smile and a passion for organ-based cuisine. On your first visit, you'll need to trek all the way to the southwest of the Putrified Ducts to reach her. It's a bit of a hike, and the local wildlife will try to turn Hornet into a pincushion. But once you've found her and accepted the quest, you can unlock a shortcut that drops you right next to her from the Putrified Ducts Bench. After that, visiting the Huntress becomes a breeze—just drop down and say hello. The Three Courses of the Broodfeast The Huntress isn't asking for just any organs. Oh no, that would be too simple. She wants them seared , shredded , and skewered —each requiring a different tool to deliver the final blow. Here's the breakdown, complete with a handy table that would make any chef proud. Organ Type Tool Needed Quantity Tool Location Seared Organs Flintslate 15 Deep Docks, after unlocking the southern gate with a Simple Key Shredded Organs Cogwork Wheel 35 Underworks, purchased from the Twelfth Architect vendor Skewered Organs Sting Shard 10 Deep Docks, purchased from a vendor Seared Organs: Playing with Fire To get seared organs , Hornet needs to kill enemies using the Flintslate . This nifty tool infuses Hornet's needle with flame, turning every stab into a mini barbecue. The key here is that the last hit must come from the flaming needle. If a random environmental hazard or a different tool steals the kill, no seared organ for you. You need 15 of these bad boys. Don't have the Flintslate? Head to the Deep Docks and unlock the southern gate using a Simple Key . The tool is waiting for you there, probably gathering dust next to a pile of gears. Shredded Organs: Spin to Win (and Mince) For shredded organs , you'll need the Cogwork Wheel . This delightful contraption spins in front of Hornet like a deadly frisbee, slicing through anything unlucky enough to be in its path. Again, the Cogwork Wheel must deliver the killing blow for the shredded organ to drop. You need a whopping 35 of these, making it the most time-consuming part of the quest. The Cogwork Wheel can be purchased from a vendor named the Twelfth Architect in the Underworks . He's a chatty fellow, but his wares are top-notch. Skewered Organs: The Art of the Trap Finally, skewered organs require the Sting Shard . This is a trap you throw in a direction.
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Broodfeast: Because Every Huntress Deserves a Gore-Soaked Dinner Party In the year 2026, Hollow Knight: Silksong still stands as a beacon of brutal platforming and bug-slaying, and one of its most delightfully disgusting side quests is the Broodfeast . Hornet, our stoic and stylish protagonist, finds herself in the Putrified Ducts, face-to-face with a charmingly creepy NPC called the Huntress. This lovely lady doesn't want flowers or a thank-you note—she wants organs. Specifically, 60 of them, harvested in three very particular ways. It's less a quest and more a butcher's shopping list, but hey, who are we to judge a bug's culinary preferences? The Broodfeast is technically a "Hunt" quest, which in Silksong terms means "go kill things with specific tools and bring back the gooey bits." The Huntress, presumably too busy polishing her collection of skulls, delegates the messy work to Hornet. The good news? You don't have to wander aimlessly across Pharloom. The bad news? You'll need three specific tools and a whole lot of patience (or a good bench loop). How to Trigger the Broodfeast Quest (Without Getting Lost) First things first: get yourself to the Putrified Ducts . This charming neighborhood is filled with vine traps, aggressive bugs, and a distinct lack of five-star restaurants. Explore the southern part of the region, and eventually you'll bump into the Huntress. She's hard to miss—she's the one with the unsettling smile and a passion for organ-based cuisine. On your first visit, you'll need to trek all the way to the southwest of the Putrified Ducts to reach her. It's a bit of a hike, and the local wildlife will try to turn Hornet into a pincushion. But once you've found her and accepted the quest, you can unlock a shortcut that drops you right next to her from the Putrified Ducts Bench. After that, visiting the Huntress becomes a breeze—just drop down and say hello. The Three Courses of the Broodfeast The Huntress isn't asking for just any organs. Oh no, that would be too simple. She wants them seared , shredded , and skewered —each requiring a different tool to deliver the final blow. Here's the breakdown, complete with a handy table that would make any chef proud. Organ Type Tool Needed Quantity Tool Location Seared Organs Flintslate 15 Deep Docks, after unlocking the southern gate with a Simple Key Shredded Organs Cogwork Wheel 35 Underworks, purchased from the Twelfth Architect vendor Skewered Organs Sting Shard 10 Deep Docks, purchased from a vendor Seared Organs: Playing with Fire To get seared organs , Hornet needs to kill enemies using the Flintslate . This nifty tool infuses Hornet's needle with flame, turning every stab into a mini barbecue. The key here is that the last hit must come from the flaming needle. If a random environmental hazard or a different tool steals the kill, no seared organ for you. You need 15 of these bad boys. Don't have the Flintslate? Head to the Deep Docks and unlock the southern gate using a Simple Key . The tool is waiting for you there, probably gathering dust next to a pile of gears. Shredded Organs: Spin to Win (and Mince) For shredded organs , you'll need the Cogwork Wheel . This delightful contraption spins in front of Hornet like a deadly frisbee, slicing through anything unlucky enough to be in its path. Again, the Cogwork Wheel must deliver the killing blow for the shredded organ to drop. You need a whopping 35 of these, making it the most time-consuming part of the quest. The Cogwork Wheel can be purchased from a vendor named the Twelfth Architect in the Underworks . He's a chatty fellow, but his wares are top-notch. Skewered Organs: The Art of the Trap Finally, skewered organs require the Sting Shard . This is a trap you throw in a direction.
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8 hours ago
Cogwork Dancers in Silksong: A Cheeky 2026 Boss Guide
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Even in 2026, Hollow Knight: Silksong's Citadel still knows how to humble a proud bug-slayer, and the Cogwork Dancers remain a mandatory dance recital from a very sharp-edged machine. Unlike Savage Beastfly, this fight cannot be skipped, so players must pack properly, plan the route, and brace for four phases of clockwork mischief. The good news is that the right Trinkets and Tools turn the encounter from a brick wall into a puzzle box. The bad news is that the puzzle box has blades, and it is not afraid to use them. 😅 The Prep Work: Buy the Clutch Stuff First things first: players should build up Songclave and finish The Wandering Merchant side quest so Jubilana appears. Once she is open for business, two purchases are practically non-negotiable. The Spool Extender extends Hornet's Silk spool, giving players extra healing room when the dance gets ugly. Ascendant's Grip lets Hornet cling to walls without sliding down, and that single ability is the difference between a graceful dodge and a one-way trip to the floor. Team Cherry might as well have hung a neon sign over it; the arena makes the reason obvious fast. Pick Type Why it earns its keep Spool Extender Trinket More Silk for healing and panic repairs Ascendant's Grip Trinket Wall clinging without the embarrassing slide Threefold Pins Tool A well-timed throw can clip both dancers Pollip Pouch Trinket Coats the Pins in poison for chip damage over time The Threefold Pins are especially handy with the Pollip Pouch, because poison ticking away in the background is the quiet overachiever of boss fights. There is also a cheeky old trick: if players deliberately die during the fight and leave a cocoon behind, that cocoon can act like a free refill of Silk later. It is not elegant, but neither is getting flattened by a mechanical dance troupe. The Route: Do Not Pick a Fight With the Reeds The Cogwork Dancers sit west of Songclave. From the bench, players climb the wall to the left and exit above the left side of the area. The catch is a trio of Grand Reeds, some of the Citadel's most annoying enemies. The smart play is simple: do not engage. Run underneath them when they jump, keep moving, and save the ammo for the boss. If a player absolutely must scrap, poisoned Threefold Pins from range are the least painful option, though it burns resources that the dancers would love to see wasted. Patience is a virtue, and Soulslike fans have heard that sermon before. 🕷️ Phase One and Two: Wall-Hugging Is Not Cowardice The Cogwork Dancers are polite murder machines. They telegraph nearly everything with a faint outline, almost like a turn-based RPG boss that forgot to hide its next move. Players should treat that line of movement like a no-parking zone and vacate it immediately. The first two phases work almost the same way, and the safest plan is to attack from below while the bosses are airborne. Their nastiest trick is a wire-like web that covers the arena, and this is exactly where Ascendant's Grip earns its spot in the loadout. Clinging to the middle-to-upper section of the left or right wall keeps Hornet out of the danger zone. If the wires happen to intersect with the hiding spot, players can loosen their grip just enough to slide down into safer air. There is also a slower cheese strategy. Pick a corner, cling, and wait for a dancer to leap into range. Attack downward when the opportunity appears, then scuttle back to safety. It turns Hornet into the spider she clearly is, lurking in a corner and letting the prey come to her. It will take longer, but a patient player can make the first two phases feel almost civilized. Almost. Phase Three and Four: The Dance Gets Weird After the first two phases, the duo changes its routine. The dancers strut around the room, sometimes moving as one entity while one hides behind the other.
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Even in 2026, Hollow Knight: Silksong's Citadel still knows how to humble a proud bug-slayer, and the Cogwork Dancers remain a mandatory dance recital from a very sharp-edged machine. Unlike Savage Beastfly, this fight cannot be skipped, so players must pack properly, plan the route, and brace for four phases of clockwork mischief. The good news is that the right Trinkets and Tools turn the encounter from a brick wall into a puzzle box. The bad news is that the puzzle box has blades, and it is not afraid to use them. 😅 The Prep Work: Buy the Clutch Stuff First things first: players should build up Songclave and finish The Wandering Merchant side quest so Jubilana appears. Once she is open for business, two purchases are practically non-negotiable. The Spool Extender extends Hornet's Silk spool, giving players extra healing room when the dance gets ugly. Ascendant's Grip lets Hornet cling to walls without sliding down, and that single ability is the difference between a graceful dodge and a one-way trip to the floor. Team Cherry might as well have hung a neon sign over it; the arena makes the reason obvious fast. Pick Type Why it earns its keep Spool Extender Trinket More Silk for healing and panic repairs Ascendant's Grip Trinket Wall clinging without the embarrassing slide Threefold Pins Tool A well-timed throw can clip both dancers Pollip Pouch Trinket Coats the Pins in poison for chip damage over time The Threefold Pins are especially handy with the Pollip Pouch, because poison ticking away in the background is the quiet overachiever of boss fights. There is also a cheeky old trick: if players deliberately die during the fight and leave a cocoon behind, that cocoon can act like a free refill of Silk later. It is not elegant, but neither is getting flattened by a mechanical dance troupe. The Route: Do Not Pick a Fight With the Reeds The Cogwork Dancers sit west of Songclave. From the bench, players climb the wall to the left and exit above the left side of the area. The catch is a trio of Grand Reeds, some of the Citadel's most annoying enemies. The smart play is simple: do not engage. Run underneath them when they jump, keep moving, and save the ammo for the boss. If a player absolutely must scrap, poisoned Threefold Pins from range are the least painful option, though it burns resources that the dancers would love to see wasted. Patience is a virtue, and Soulslike fans have heard that sermon before. 🕷️ Phase One and Two: Wall-Hugging Is Not Cowardice The Cogwork Dancers are polite murder machines. They telegraph nearly everything with a faint outline, almost like a turn-based RPG boss that forgot to hide its next move. Players should treat that line of movement like a no-parking zone and vacate it immediately. The first two phases work almost the same way, and the safest plan is to attack from below while the bosses are airborne. Their nastiest trick is a wire-like web that covers the arena, and this is exactly where Ascendant's Grip earns its spot in the loadout. Clinging to the middle-to-upper section of the left or right wall keeps Hornet out of the danger zone. If the wires happen to intersect with the hiding spot, players can loosen their grip just enough to slide down into safer air. There is also a slower cheese strategy. Pick a corner, cling, and wait for a dancer to leap into range. Attack downward when the opportunity appears, then scuttle back to safety. It turns Hornet into the spider she clearly is, lurking in a corner and letting the prey come to her. It will take longer, but a patient player can make the first two phases feel almost civilized. Almost. Phase Three and Four: The Dance Gets Weird After the first two phases, the duo changes its routine. The dancers strut around the room, sometimes moving as one entity while one hides behind the other.
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4 days ago
Silksong's Arrival Rekindles Hope for the Next Mass Effect
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After more than six years of teasers, delays, and half-joking April Fool's theories, Hollow Knight: Silksong finally arrived, and its release landed like a key turning in a lock that had rusted shut. For one longtime player, every session with Team Cherry's sequel is a joyride—beautiful, brutal, and occasionally humbling—but the real surprise is what it did to their patience for other long-awaited sequels. If Silksong can emerge from the void, then perhaps the next Mass Effect can too. A Sequel That Refused to Stay Silent Silksong was announced with a trailer over six years before it launched, then faded behind the curtain while Team Cherry kept working. Many fans assumed it had become an elaborate prank or a casualty of impossible expectations. Instead, the studio was simply having too much fun developing it—a better fate than a rough development cycle. When the game finally materialized, it proved that a long silence does not always mean a project is dead. Sometimes it means the creators are polishing something until it gleams. The Elephant in the Gaming Room That lesson matters because another sequel has been waiting in the dark. The Elder Scrolls 6 is the obvious elephant in the room, the one Todd Howard acknowledged years ago. Many players have learned to put it out of their minds until official news arrives. But there is a different sequel that has burned in the hearts of Mass Effect fans for even longer: the next Mass Effect game. The next Mass Effect was teased more than five years ago, and Mass Effect 3 launched more than a decade before that. Mass Effect: Andromeda arrived in 2017, but it was a side story, not a continuation of the original trilogy. The next Mass Effect appears to be different. With Liara T'Soni positioned as its face, the project seems poised to pick up after Mass Effect 3 rather than after Andromeda. Whether it is called Mass Effect 4, Mass Effect 5, or simply Mass Effect, the distinction matters less than the promise: a return to the story that began with Commander Shepard and ended with a galaxy-changing choice. The Canon Problem and the Cost of Hope Continuing that story has always meant confronting the canonization problem. Mass Effect 3 offered multiple endings, and choosing one as official would make other players' decisions feel trivial. For years, that dilemma seemed like a locked door. Now, however, many fans have stopped caring about the lock. They want more Mass Effect, not more Andromeda, and Liara is one of the most beloved characters in the franchise. Seeing her headline the next chapter is enough to keep excitement alive. The only problem is that excitement has been idling in a garage for years. The next Mass Effect has reportedly spent around five years in development, much of it in pre-production. BioWare and EA have also weathered layoffs and internal turbulence, which has made the road bumpier than anyone wanted. The wait for the next Mass Effect has become a sealed letter in a drawer: the ink still wet with possibility, but the address fading. Why Silksong Changes the Mood Silksong's release works like a thawing river, cracking the ice of cynicism that had frozen around other delayed sequels. Hollow Knight launched in 2017, and its sequel took over eight years to arrive. By comparison, it has been roughly the same amount of time since Mass Effect: Andromeda. That symmetry does not guarantee anything, but it does offer a strange comfort. A game is not canceled just because it is quiet. Game Last Major Entry Approximate Wait by 2026 Status Hollow Knight: Silksong Hollow Knight (2017) 8+ years ✅ Released in 2025 Next Mass Effect Mass Effect 3 (2012) 13+ years 🛠️ In pre-production Mass Effect: Andromeda Mass Effect 3 (2012) 8+ years since Andromeda Spin-off, not a direct continuation Hope, in this case, is like a garden on a comet—beautiful, improbable, and impossible to sched
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https://dealnesthq.com
After more than six years of teasers, delays, and half-joking April Fool's theories, Hollow Knight: Silksong finally arrived, and its release landed like a key turning in a lock that had rusted shut. For one longtime player, every session with Team Cherry's sequel is a joyride—beautiful, brutal, and occasionally humbling—but the real surprise is what it did to their patience for other long-awaited sequels. If Silksong can emerge from the void, then perhaps the next Mass Effect can too. A Sequel That Refused to Stay Silent Silksong was announced with a trailer over six years before it launched, then faded behind the curtain while Team Cherry kept working. Many fans assumed it had become an elaborate prank or a casualty of impossible expectations. Instead, the studio was simply having too much fun developing it—a better fate than a rough development cycle. When the game finally materialized, it proved that a long silence does not always mean a project is dead. Sometimes it means the creators are polishing something until it gleams. The Elephant in the Gaming Room That lesson matters because another sequel has been waiting in the dark. The Elder Scrolls 6 is the obvious elephant in the room, the one Todd Howard acknowledged years ago. Many players have learned to put it out of their minds until official news arrives. But there is a different sequel that has burned in the hearts of Mass Effect fans for even longer: the next Mass Effect game. The next Mass Effect was teased more than five years ago, and Mass Effect 3 launched more than a decade before that. Mass Effect: Andromeda arrived in 2017, but it was a side story, not a continuation of the original trilogy. The next Mass Effect appears to be different. With Liara T'Soni positioned as its face, the project seems poised to pick up after Mass Effect 3 rather than after Andromeda. Whether it is called Mass Effect 4, Mass Effect 5, or simply Mass Effect, the distinction matters less than the promise: a return to the story that began with Commander Shepard and ended with a galaxy-changing choice. The Canon Problem and the Cost of Hope Continuing that story has always meant confronting the canonization problem. Mass Effect 3 offered multiple endings, and choosing one as official would make other players' decisions feel trivial. For years, that dilemma seemed like a locked door. Now, however, many fans have stopped caring about the lock. They want more Mass Effect, not more Andromeda, and Liara is one of the most beloved characters in the franchise. Seeing her headline the next chapter is enough to keep excitement alive. The only problem is that excitement has been idling in a garage for years. The next Mass Effect has reportedly spent around five years in development, much of it in pre-production. BioWare and EA have also weathered layoffs and internal turbulence, which has made the road bumpier than anyone wanted. The wait for the next Mass Effect has become a sealed letter in a drawer: the ink still wet with possibility, but the address fading. Why Silksong Changes the Mood Silksong's release works like a thawing river, cracking the ice of cynicism that had frozen around other delayed sequels. Hollow Knight launched in 2017, and its sequel took over eight years to arrive. By comparison, it has been roughly the same amount of time since Mass Effect: Andromeda. That symmetry does not guarantee anything, but it does offer a strange comfort. A game is not canceled just because it is quiet. Game Last Major Entry Approximate Wait by 2026 Status Hollow Knight: Silksong Hollow Knight (2017) 8+ years ✅ Released in 2025 Next Mass Effect Mass Effect 3 (2012) 13+ years 🛠️ In pre-production Mass Effect: Andromeda Mass Effect 3 (2012) 8+ years since Andromeda Spin-off, not a direct continuation Hope, in this case, is like a garden on a comet—beautiful, improbable, and impossible to sched
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4 days ago
Hollow Knight: Silksong in 2026: A Masterpiece That Still Demands Everything
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In 2026, Hollow Knight: Silksong no longer feels like a myth whispered across gaming events. It is a real, massive, handcrafted sequel that took Team Cherry's Kickstarter promise and inflated it into something that rivals the original in size, scope, and emotional weight. I played it on PC, and even with Steam's servers groaning under the launch, the experience was unmistakable: this is not a victory lap. It is a second masterpiece stitched from the same silk, then pulled tight until it cuts. Silksong began as a playable Hornet in Hollow Knight and ballooned into a project that took roughly three times the development time of the original. Fans wore clown wigs at every major showcase, waiting for news, and when the game finally arrived, it broke Steam top-seller records. By 2026, the conversation has shifted from 'Will it ever come out?' to 'How does it hold up?' My answer: like a fencing match inside a collapsing clock tower—elegant, precise, and constantly one misstep away from disaster. A Sequel That Rewires Every Thread Silksong shares Hollow Knight's base gameplay, but it reworks almost every component. Charms are gone, replaced by tools that occupy dedicated slots, and they feel balanced within their categories. The compass no longer eats a charm slot. Combat is quicker, healing is faster and more viable, and movement chains beautifully: run follows dash, dash follows jump, and every option flows into the next. Exploration becomes fun on its own, which is the mark of a great platformer. The quest system is a quiet revelation. Getting four quests done gradually as I explore, returning to town, and collecting rewards gives backtracking a purpose beyond map completion. The economy is tighter, too. In Hollow Knight, I often felt either grindy or suddenly rich. In Silksong, money gain feels measured, so purchases matter. The dive kick is awkward at first, then addictive. The platforming is incredible, and it turns simple traversal into a rhythm game played with Hornet's needle. The Dance of Death—and the Missteps Silksong kicks your ass faster and harder than the original. Enemies deal two masks of damage as early as the first area, but your improved healing compensates. The message is clear: learn the mechanics, master the dance, or die. Boss fights feel like a dance with death where you learn the steps on the spot. When you finally master a pattern and claim a reward, the satisfaction is immense. The game is not always fair, though. The Moorwing offers alternate routes if you think smarter, not harder, which reminds me of Outer Wilds: knowledge is a weapon. But standard enemies, especially flying ones in the Citadel, become annoying rather than challenging. They screech, back away from swings, and dodge projectiles, landing them in my top ten of video game enemies I would love to punt across a football field. Bench placement can also be cruel. One boss required me to use a distant bench, climb a steep mountain, and dodge a dozen enemies just to try again. Sometimes the runback is an entire area, ending at a bench that pranks you and refuses to work. A Feast for Eyes and Ears The visuals are immaculate. Silksong takes Hollow Knight's hand-drawn art, polishes it, adds animation frames, and layers in better lighting and effects. It is a feast for the eyes. I adored wandering through vibrant, varied areas. The Fourth Chorus fight, Hornet binding to crests and weaver statues, the Citadel's ambience, and Greymoor's sorrowful solitude all left me staring. Greymoor feels like the City of Tears and Deepnest had a melancholy child. Ari Gibson's talent is almost enviable to the point of being rude. Pharloom itself is a cathedral built inside a wasp nest: sacred, hostile, and humming with hidden violence. The soundtrack is a step up. Instruments are lifted to the forefront, matching Pharloom's vibe.
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In 2026, Hollow Knight: Silksong no longer feels like a myth whispered across gaming events. It is a real, massive, handcrafted sequel that took Team Cherry's Kickstarter promise and inflated it into something that rivals the original in size, scope, and emotional weight. I played it on PC, and even with Steam's servers groaning under the launch, the experience was unmistakable: this is not a victory lap. It is a second masterpiece stitched from the same silk, then pulled tight until it cuts. Silksong began as a playable Hornet in Hollow Knight and ballooned into a project that took roughly three times the development time of the original. Fans wore clown wigs at every major showcase, waiting for news, and when the game finally arrived, it broke Steam top-seller records. By 2026, the conversation has shifted from 'Will it ever come out?' to 'How does it hold up?' My answer: like a fencing match inside a collapsing clock tower—elegant, precise, and constantly one misstep away from disaster. A Sequel That Rewires Every Thread Silksong shares Hollow Knight's base gameplay, but it reworks almost every component. Charms are gone, replaced by tools that occupy dedicated slots, and they feel balanced within their categories. The compass no longer eats a charm slot. Combat is quicker, healing is faster and more viable, and movement chains beautifully: run follows dash, dash follows jump, and every option flows into the next. Exploration becomes fun on its own, which is the mark of a great platformer. The quest system is a quiet revelation. Getting four quests done gradually as I explore, returning to town, and collecting rewards gives backtracking a purpose beyond map completion. The economy is tighter, too. In Hollow Knight, I often felt either grindy or suddenly rich. In Silksong, money gain feels measured, so purchases matter. The dive kick is awkward at first, then addictive. The platforming is incredible, and it turns simple traversal into a rhythm game played with Hornet's needle. The Dance of Death—and the Missteps Silksong kicks your ass faster and harder than the original. Enemies deal two masks of damage as early as the first area, but your improved healing compensates. The message is clear: learn the mechanics, master the dance, or die. Boss fights feel like a dance with death where you learn the steps on the spot. When you finally master a pattern and claim a reward, the satisfaction is immense. The game is not always fair, though. The Moorwing offers alternate routes if you think smarter, not harder, which reminds me of Outer Wilds: knowledge is a weapon. But standard enemies, especially flying ones in the Citadel, become annoying rather than challenging. They screech, back away from swings, and dodge projectiles, landing them in my top ten of video game enemies I would love to punt across a football field. Bench placement can also be cruel. One boss required me to use a distant bench, climb a steep mountain, and dodge a dozen enemies just to try again. Sometimes the runback is an entire area, ending at a bench that pranks you and refuses to work. A Feast for Eyes and Ears The visuals are immaculate. Silksong takes Hollow Knight's hand-drawn art, polishes it, adds animation frames, and layers in better lighting and effects. It is a feast for the eyes. I adored wandering through vibrant, varied areas. The Fourth Chorus fight, Hornet binding to crests and weaver statues, the Citadel's ambience, and Greymoor's sorrowful solitude all left me staring. Greymoor feels like the City of Tears and Deepnest had a melancholy child. Ari Gibson's talent is almost enviable to the point of being rude. Pharloom itself is a cathedral built inside a wasp nest: sacred, hostile, and humming with hidden violence. The soundtrack is a step up. Instruments are lifted to the forefront, matching Pharloom's vibe.
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11 days ago
Silksong's Steel Soul Mode: The Konami Code That Unlocks Pure Suffering
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Let me be honest with you: I am not a masochist. At least, that is what I tell myself until I see a permadeath mode in a game I love. Then suddenly I am entering ancient cheat codes at 2 a.m., whispering 'this will be fine' to my monitor. That is exactly what happened when I learned about Hollow Knight: Silksong's Steel Soul mode. In the original Hollow Knight, Steel Soul was simple and cruel: die once, and your save is gone. Silksong brings that same energy back. Normally, you would have to beat the whole game first to unlock it. But there is a shortcut, and it is hiding in plain sight. The Konami Code Still Works, Because of Course It Does If you grew up anywhere near a controller, you know the Konami Code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. It is the cheat code equivalent of a handshake. In Silksong, you can input it while viewing the Extras menu. Do that, and you unlock Steel Soul mode immediately. No full playthrough required. No final boss victory lap. Just a forbidden ritual and a sudden sense of dread. PCGamer credited a Reddit user for proving the unlock existed. I love that. In 2026, with datamining and guide wikis everywhere, an old-school cheat code can still feel like a secret passed around a schoolyard. Except now the schoolyard is a subreddit, and the secret is 'enjoy permanent death, idiot.' What Steel Soul Actually Does Steel Soul is not a difficulty slider. It is a lifestyle choice. Here is the basic breakdown: Mode How you unlock it What happens when you die Normal Default You respawn and try again Steel Soul Beat the game, or enter the Konami Code in Extras Your run is over. Permanently. That is it. That is the whole pitch. One life. No continues. No second chances. If you fall to a random enemy in a room you have cleared ten times, that is the run. If you misjudge a jump, that is the run. If your cat walks across your keyboard during a boss fight, that is also the run, and your cat is now the villain of your personal story. Team Cherry Made Things Easier. Steel Soul Says No. After Silksong launched, plenty of players complained about the difficulty. Team Cherry listened. The first patch was designed to soften some early-game areas. Sandcarvers were supposed to deal less damage. The Moorwing and Sister Splinter bosses were meant to be a touch more merciful. Several other adjustments were aimed at making the opening hours less brutal. That is good news for most people. It is also completely irrelevant if you choose Steel Soul. You can take every kindness the patch offers and still get deleted by one bad dodge. The patch lowers the floor. Steel Soul removes the floor, the ceiling, and the safety net. If you want the gentler version, play normal mode. If you want to feel your pulse in your teeth, enter the code. Should You Do This on Your First Run? Probably not. Actually, definitely not. Steel Soul is not designed for a blind first playthrough. You do not know the boss patterns. You do not know which enemies explode. You do not know where the traps are. You do not know that one room is going to ask you to do a precision platforming sequence while something horrible breathes down your neck. But 'probably not' is not 'never.' Some people love the tension. Some people want every decision to matter. Some people think a normal save file is just a rehearsal. If you are that kind of player, the Konami Code is your enabler. It lets you skip the prerequisite and jump straight into the anxiety simulator. I tried it for about an hour. My hands were sweating. I played slower than I have ever played a game. I checked every corner twice. Then I walked into a room I thought was safe, got hit by something I never saw, and stared at the screen like it had personally betrayed me. Ten out of ten. Would suffer again. Does This Ruin the Reward? Maybe a little. Unlocking a mode by beating the ga
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Let me be honest with you: I am not a masochist. At least, that is what I tell myself until I see a permadeath mode in a game I love. Then suddenly I am entering ancient cheat codes at 2 a.m., whispering 'this will be fine' to my monitor. That is exactly what happened when I learned about Hollow Knight: Silksong's Steel Soul mode. In the original Hollow Knight, Steel Soul was simple and cruel: die once, and your save is gone. Silksong brings that same energy back. Normally, you would have to beat the whole game first to unlock it. But there is a shortcut, and it is hiding in plain sight. The Konami Code Still Works, Because of Course It Does If you grew up anywhere near a controller, you know the Konami Code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. It is the cheat code equivalent of a handshake. In Silksong, you can input it while viewing the Extras menu. Do that, and you unlock Steel Soul mode immediately. No full playthrough required. No final boss victory lap. Just a forbidden ritual and a sudden sense of dread. PCGamer credited a Reddit user for proving the unlock existed. I love that. In 2026, with datamining and guide wikis everywhere, an old-school cheat code can still feel like a secret passed around a schoolyard. Except now the schoolyard is a subreddit, and the secret is 'enjoy permanent death, idiot.' What Steel Soul Actually Does Steel Soul is not a difficulty slider. It is a lifestyle choice. Here is the basic breakdown: Mode How you unlock it What happens when you die Normal Default You respawn and try again Steel Soul Beat the game, or enter the Konami Code in Extras Your run is over. Permanently. That is it. That is the whole pitch. One life. No continues. No second chances. If you fall to a random enemy in a room you have cleared ten times, that is the run. If you misjudge a jump, that is the run. If your cat walks across your keyboard during a boss fight, that is also the run, and your cat is now the villain of your personal story. Team Cherry Made Things Easier. Steel Soul Says No. After Silksong launched, plenty of players complained about the difficulty. Team Cherry listened. The first patch was designed to soften some early-game areas. Sandcarvers were supposed to deal less damage. The Moorwing and Sister Splinter bosses were meant to be a touch more merciful. Several other adjustments were aimed at making the opening hours less brutal. That is good news for most people. It is also completely irrelevant if you choose Steel Soul. You can take every kindness the patch offers and still get deleted by one bad dodge. The patch lowers the floor. Steel Soul removes the floor, the ceiling, and the safety net. If you want the gentler version, play normal mode. If you want to feel your pulse in your teeth, enter the code. Should You Do This on Your First Run? Probably not. Actually, definitely not. Steel Soul is not designed for a blind first playthrough. You do not know the boss patterns. You do not know which enemies explode. You do not know where the traps are. You do not know that one room is going to ask you to do a precision platforming sequence while something horrible breathes down your neck. But 'probably not' is not 'never.' Some people love the tension. Some people want every decision to matter. Some people think a normal save file is just a rehearsal. If you are that kind of player, the Konami Code is your enabler. It lets you skip the prerequisite and jump straight into the anxiety simulator. I tried it for about an hour. My hands were sweating. I played slower than I have ever played a game. I checked every corner twice. Then I walked into a room I thought was safe, got hit by something I never saw, and stared at the screen like it had personally betrayed me. Ten out of ten. Would suffer again. Does This Ruin the Reward? Maybe a little. Unlocking a mode by beating the ga
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11 days ago
Sequels That Took Forever and Somehow Nailed It
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Hi, my name is a person who has watched too many teaser trailers, and I have a problem: I believe release dates are suggestions. Sometimes games get announced way too early. A flashy logo appears at Nintendo Direct, The Game Awards, Gamescom, or the late, great E3, and suddenly I am emotionally invested in a project that will not be playable until my hairline has its own opinion. Marvel's Wolverine? Teased. Kingdom Hearts 4? Teased. The next Mass Effect? Teased, presumably, while we all stare at a nebula and pretend that counts as news. Who among us has not rewatched a 2021 trailer in 2026 and whispered, any day now, buddy? But here is the thing: when a long-awaited sequel finally arrives and it is actually good, the wait can feel like a weird badge of honor. In 2026, we have plenty of evidence that patience sometimes pays off, and also plenty of evidence that I should maybe touch grass between announcements. Let us look at the sequels that made the suffering worth it. Hollow Knight: Silksong: Six Years, One Very Fast Bug Silksong was the poster child for waiting. Six years of development, endless memes, and a community that turned clown makeup into a lifestyle. But when it finally arrived, the early impressions were positive, and suddenly everyone was sprinting through the game to avoid spoilers like it was a race against the internet itself. Is it hard? Yes. Did some people debate the difficulty until their keyboards melted? Also yes. But the art style is a step up from the original, with brighter colors and more detailed animations. Hornet moves faster and more fluidly than The Knight, and the game is bigger. As a Metroidvania fan, I can confirm that this is the good kind of waiting: the kind where the sequel does not just repeat the first game but builds a shinier, scarier, more acrobatic throne on top of it. Red Dead Redemption 2: Eight Years to Become a Cowboy Red Dead Redemption 2 satisfied fans who had been craving a sequel since 2010. Eight years was a long time, but Rockstar used that time to make a world so big and detailed that I once spent twenty minutes watching Arthur Morgan brush a horse. The gameplay was more complex, the story was intense and heartfelt, and player choice could shape the experience. You could play it as a typical Rockstar story, or you could treat it as a Wild West simulator and live out your best cowboy days. Who needs therapy when you have a camp full of sad outlaws and a debt to society? Alan Wake 2: Thirteen Years of Flashlight Therapy Alan Wake came out in 2010, and Alan Wake 2 did not arrive until 2023. That is a long time to keep a flashlight charged. The game is short, but it is packed with great moments, music plays a big role like in many Remedy games, and the horror elements are genuinely terrifying in the dark. The gameplay is more open than fans expected, especially after the first game. The cliffhanger ending is brutal, but hopefully we will not wait another thirteen years for answers. I am not sure my nerves can handle another decade of shadowy trees. Baldur's Gate 3: The Return Nobody Thought Was Possible Baldur's Gate: Siege of Dragonspear was a 2016 expansion to Baldur's Gate: Enhanced Edition, which was a 2012 release. It was the last entry before Baldur's Gate 3 fully launched in 2023, but realistically fans had been waiting since 2000, when the second mainline game released. No one thought a sequel was possible, because many old developers had moved on. Then the franchise returned, grabbed a ridiculous amount of attention, and earned it. It was a groundbreaking return to form for CRPGs, and I say that as someone who rolled a natural 1 on patience. Final Fantasy 7 Remake and Rebirth: A Trilogy of Teases Final Fantasy 7 blew the lid off the PS1 in 1997. When Square Enix showed a tech demo of the opening on PS3 in 2005, fans got excited.
https://dealnesthq.com
https://dealnesthq.com
Hi, my name is a person who has watched too many teaser trailers, and I have a problem: I believe release dates are suggestions. Sometimes games get announced way too early. A flashy logo appears at Nintendo Direct, The Game Awards, Gamescom, or the late, great E3, and suddenly I am emotionally invested in a project that will not be playable until my hairline has its own opinion. Marvel's Wolverine? Teased. Kingdom Hearts 4? Teased. The next Mass Effect? Teased, presumably, while we all stare at a nebula and pretend that counts as news. Who among us has not rewatched a 2021 trailer in 2026 and whispered, any day now, buddy? But here is the thing: when a long-awaited sequel finally arrives and it is actually good, the wait can feel like a weird badge of honor. In 2026, we have plenty of evidence that patience sometimes pays off, and also plenty of evidence that I should maybe touch grass between announcements. Let us look at the sequels that made the suffering worth it. Hollow Knight: Silksong: Six Years, One Very Fast Bug Silksong was the poster child for waiting. Six years of development, endless memes, and a community that turned clown makeup into a lifestyle. But when it finally arrived, the early impressions were positive, and suddenly everyone was sprinting through the game to avoid spoilers like it was a race against the internet itself. Is it hard? Yes. Did some people debate the difficulty until their keyboards melted? Also yes. But the art style is a step up from the original, with brighter colors and more detailed animations. Hornet moves faster and more fluidly than The Knight, and the game is bigger. As a Metroidvania fan, I can confirm that this is the good kind of waiting: the kind where the sequel does not just repeat the first game but builds a shinier, scarier, more acrobatic throne on top of it. Red Dead Redemption 2: Eight Years to Become a Cowboy Red Dead Redemption 2 satisfied fans who had been craving a sequel since 2010. Eight years was a long time, but Rockstar used that time to make a world so big and detailed that I once spent twenty minutes watching Arthur Morgan brush a horse. The gameplay was more complex, the story was intense and heartfelt, and player choice could shape the experience. You could play it as a typical Rockstar story, or you could treat it as a Wild West simulator and live out your best cowboy days. Who needs therapy when you have a camp full of sad outlaws and a debt to society? Alan Wake 2: Thirteen Years of Flashlight Therapy Alan Wake came out in 2010, and Alan Wake 2 did not arrive until 2023. That is a long time to keep a flashlight charged. The game is short, but it is packed with great moments, music plays a big role like in many Remedy games, and the horror elements are genuinely terrifying in the dark. The gameplay is more open than fans expected, especially after the first game. The cliffhanger ending is brutal, but hopefully we will not wait another thirteen years for answers. I am not sure my nerves can handle another decade of shadowy trees. Baldur's Gate 3: The Return Nobody Thought Was Possible Baldur's Gate: Siege of Dragonspear was a 2016 expansion to Baldur's Gate: Enhanced Edition, which was a 2012 release. It was the last entry before Baldur's Gate 3 fully launched in 2023, but realistically fans had been waiting since 2000, when the second mainline game released. No one thought a sequel was possible, because many old developers had moved on. Then the franchise returned, grabbed a ridiculous amount of attention, and earned it. It was a groundbreaking return to form for CRPGs, and I say that as someone who rolled a natural 1 on patience. Final Fantasy 7 Remake and Rebirth: A Trilogy of Teases Final Fantasy 7 blew the lid off the PS1 in 1997. When Square Enix showed a tech demo of the opening on PS3 in 2005, fans got excited.
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18 days ago
Silksong Stole My Sleep and 5 Million Other Players Too
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I finally understand why people call Hollow Knight: Silksong a storefront-breaking event. On September 4, 2025, I sat down with snacks, tea, and the misplaced confidence of a person who had beaten the first game twice. By the time I blinked, Steam was wheezing, the Nintendo eShop was creaking, and the Microsoft Store looked like it had seen a ghost. Team Cherry did not just release a sequel. They released a traffic jam with a soundtrack. Now it is 2026, and the numbers are still ridiculous. According to The Alinea Insight Newsletter, Silksong passed 5 million players across platforms after launch. Over 3 million of those were Steam sales in the first three days alone. That translated to more than $50 million from Steam in that tiny window. I contributed one copy, several sleepless nights, and a growing suspicion that Hornet is faster than my reaction time and my life choices. Here is the part where my brain makes the Windows error noise. More than a million players came through Xbox Game Pass on console. The game was wishlisted by around 5 million Steam users before launch, which means a small country's worth of people were refreshing store pages like it was a medical emergency. Most Steam sales came from the US and China, with Russia, Japan, and Brazil as other major markets. Suddenly my lonely little obsession had a global support group. Metric Number My reaction Total players across platforms 5+ million 😵 That is a lot of broken benches Steam sales in first 3 days 3+ million 💸 Team Cherry can afford more bells Steam revenue in that period $50+ million 🫠 I chose the wrong career Xbox Game Pass players 1+ million 🎮 Game Pass did numbers OpenCritic average 94 🏆 Highest on the aggregator in 2025 I also learned that 78% of Silksong players on Steam and 81% on PlayStation also owned the first Hollow Knight . So yes, I am a statistic. I am not a unique snowflake; I am a predictable sequel buyer with a controller and a problem. The overlap suggests something sweet, actually. A huge chunk of this audience is not just chasing hype. We are longtime fans who waited through the original 2019 announcement, the originally targeted 2023 launch, and the long silence that followed. I aged. My backlog grew. My patience became a boss fight with multiple phases. When the game finally arrived in 2025, it did not just sell. It overwhelmed storefronts. Steam, Nintendo eShop, and Microsoft Store all felt the surge, which is a very fancy way of saying the internet briefly forgot how to queue. For an indie game, that is absurd in the best way. For Team Cherry, it must have felt like throwing a small party and watching the entire city show up with chairs. Critics were kind, too. The game currently holds an average score of 94 on OpenCritic, the highest on that aggregator in 2025. I would like to say I was surprised, but I was too busy being impaled by things with too many legs. The praise makes sense. The art, the music, the movement, the sheer confidence of Hornet's dash: it all feels like Team Cherry sharpened every tool from the first game and then handed me a harder exam. Speaking of exams, the early difficulty has been a talking point. Team Cherry is preparing Silksong 's inaugural patch, and apart from bug fixes, it is set to address fan feedback about the high difficulty in the early stages. The changes are described as slight balancing adjustments. I am cautiously optimistic. Slight is a dangerous word in a game where a normal enemy can feel like a tax audit with wings. Still, I appreciate that the developers are listening. In 2026, a patch that smooths the opening hours could help new players stay long enough to discover why the rest of us are obsessed. Will I replay it after the patch? Absolutely. Will I pretend I am calm when I hear a bell? No.
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https://dealnesthq.com
I finally understand why people call Hollow Knight: Silksong a storefront-breaking event. On September 4, 2025, I sat down with snacks, tea, and the misplaced confidence of a person who had beaten the first game twice. By the time I blinked, Steam was wheezing, the Nintendo eShop was creaking, and the Microsoft Store looked like it had seen a ghost. Team Cherry did not just release a sequel. They released a traffic jam with a soundtrack. Now it is 2026, and the numbers are still ridiculous. According to The Alinea Insight Newsletter, Silksong passed 5 million players across platforms after launch. Over 3 million of those were Steam sales in the first three days alone. That translated to more than $50 million from Steam in that tiny window. I contributed one copy, several sleepless nights, and a growing suspicion that Hornet is faster than my reaction time and my life choices. Here is the part where my brain makes the Windows error noise. More than a million players came through Xbox Game Pass on console. The game was wishlisted by around 5 million Steam users before launch, which means a small country's worth of people were refreshing store pages like it was a medical emergency. Most Steam sales came from the US and China, with Russia, Japan, and Brazil as other major markets. Suddenly my lonely little obsession had a global support group. Metric Number My reaction Total players across platforms 5+ million 😵 That is a lot of broken benches Steam sales in first 3 days 3+ million 💸 Team Cherry can afford more bells Steam revenue in that period $50+ million 🫠 I chose the wrong career Xbox Game Pass players 1+ million 🎮 Game Pass did numbers OpenCritic average 94 🏆 Highest on the aggregator in 2025 I also learned that 78% of Silksong players on Steam and 81% on PlayStation also owned the first Hollow Knight . So yes, I am a statistic. I am not a unique snowflake; I am a predictable sequel buyer with a controller and a problem. The overlap suggests something sweet, actually. A huge chunk of this audience is not just chasing hype. We are longtime fans who waited through the original 2019 announcement, the originally targeted 2023 launch, and the long silence that followed. I aged. My backlog grew. My patience became a boss fight with multiple phases. When the game finally arrived in 2025, it did not just sell. It overwhelmed storefronts. Steam, Nintendo eShop, and Microsoft Store all felt the surge, which is a very fancy way of saying the internet briefly forgot how to queue. For an indie game, that is absurd in the best way. For Team Cherry, it must have felt like throwing a small party and watching the entire city show up with chairs. Critics were kind, too. The game currently holds an average score of 94 on OpenCritic, the highest on that aggregator in 2025. I would like to say I was surprised, but I was too busy being impaled by things with too many legs. The praise makes sense. The art, the music, the movement, the sheer confidence of Hornet's dash: it all feels like Team Cherry sharpened every tool from the first game and then handed me a harder exam. Speaking of exams, the early difficulty has been a talking point. Team Cherry is preparing Silksong 's inaugural patch, and apart from bug fixes, it is set to address fan feedback about the high difficulty in the early stages. The changes are described as slight balancing adjustments. I am cautiously optimistic. Slight is a dangerous word in a game where a normal enemy can feel like a tax audit with wings. Still, I appreciate that the developers are listening. In 2026, a patch that smooths the opening hours could help new players stay long enough to discover why the rest of us are obsessed. Will I replay it after the patch? Absolutely. Will I pretend I am calm when I hear a bell? No.
https://dealnesthq.com
18 days ago
Silksong Widow Boss Guide: Silk Traps, Bells, and Patience
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Bellhart's haunting is not a subtle affair. The Widow of Bellhart pulls leftover Silk from Pharloom's remnants, using it to puppeteer the town and summon a storm of bells. Hornet, the protagonist of Hollow Knight: Silksong, has every reason to cut the strings. And make no mistake: this early-game boss is no pushover. She tests patience, spacing, and the player's willingness to learn a limited but punishing moveset. Yet once her rhythm clicks, the fight becomes one of the most satisfying encounters in the game. In 2026, as the Silksong community continues to dissect every boss, the Widow remains a memorable gatekeeper—not because she is impossible, but because she demands respect. 🕸️ Why the Widow Fight Matters The Widow is the perpetrator behind Bellhart's current hauntings. Her attacks are thematic, built around bells and Silk, and they force Hornet to stay mobile without relying on raw damage. Because the first nail upgrade is not available before this fight, the player cannot simply rush her health down. Instead, survival depends on cautious play, smart tool usage, and learning a compact set of attack patterns. It is a marathon, not a sprint—and that is exactly what makes the victory feel earned. ⚔️ Best Equipment for Fighting Widow Widow's moveset involves staying still while pulling rocks or crawling along the ground for extended periods. That makes placeable traps unusually strong. Throwing Sting Shards directly over Widow or laying Tacks along her path can deal excessive amounts of damage. Quick-throwing weapons like the Straight Pin and Threefold Pins are also reliable options for additional damage between attacks. Tool or Accessory Type Why It Helps Sting Shards Placeable trap Deals heavy damage when Widow pauses or crawls Tacks Placeable trap Punishes her ground path and long animations Straight Pin Quick throw Reliable chip damage between patterns Threefold Pins Quick throw Extra damage without committing to melee Pollip Pouch Booster Upgrades tool capacity, damage, and passive effects Weighted Belt Defensive Prevents unnecessary hits from falling boulders while attacking Bell Defensive Shields from off-screen attacks while healing Druid's Eye Healing Offers additional healing potential Combining these tools with the right boosters makes the fight easier, but none of them turn it into a complete breeze. That is good news: players do not need to spend hours farming Rosaries or perfecting a loadout before facing Widow. If nothing special is available, the fight is still absolutely winnable. Honestly, that flexibility is one of Silksong's kinder design choices. 🔔 How to Beat Widow and Dodge Attacks Widow's attack patterns can feel fast and overwhelming at first, but her moveset is fairly limited and not too difficult to learn. The key is to stay alive by playing cautiously rather than trying to delete her health bar. 🔔 Diagonal Roof Bells Widow calls down bells from the roof at a diagonal angle. The player should keep an eye on which direction they are landing. This move offers a perfect chance to deal extra damage once the bells are dodged. ⬇️ Vertical Bells Widow also calls down several vertical bells to prevent movement. This is the perfect time to launch projectiles or a Silkspear if there is extra thread to spare. Do not get greedy with melee. 🌀 Jump, Slash, Run Her next most common move involves jumping into the air before slashing diagonally, then running across the screen. The player should avoid this by dashing directly underneath her. If timed properly, this move also allows several diagonal pogo attacks while she runs from side to side. That is a useful habit to build for when she starts slashing aggressively without the jump later on. 🛎️ Dash and Summon Bell Hazards Periodically, Widow will dash without attacking to summon bell hazards from below.
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Bellhart's haunting is not a subtle affair. The Widow of Bellhart pulls leftover Silk from Pharloom's remnants, using it to puppeteer the town and summon a storm of bells. Hornet, the protagonist of Hollow Knight: Silksong, has every reason to cut the strings. And make no mistake: this early-game boss is no pushover. She tests patience, spacing, and the player's willingness to learn a limited but punishing moveset. Yet once her rhythm clicks, the fight becomes one of the most satisfying encounters in the game. In 2026, as the Silksong community continues to dissect every boss, the Widow remains a memorable gatekeeper—not because she is impossible, but because she demands respect. 🕸️ Why the Widow Fight Matters The Widow is the perpetrator behind Bellhart's current hauntings. Her attacks are thematic, built around bells and Silk, and they force Hornet to stay mobile without relying on raw damage. Because the first nail upgrade is not available before this fight, the player cannot simply rush her health down. Instead, survival depends on cautious play, smart tool usage, and learning a compact set of attack patterns. It is a marathon, not a sprint—and that is exactly what makes the victory feel earned. ⚔️ Best Equipment for Fighting Widow Widow's moveset involves staying still while pulling rocks or crawling along the ground for extended periods. That makes placeable traps unusually strong. Throwing Sting Shards directly over Widow or laying Tacks along her path can deal excessive amounts of damage. Quick-throwing weapons like the Straight Pin and Threefold Pins are also reliable options for additional damage between attacks. Tool or Accessory Type Why It Helps Sting Shards Placeable trap Deals heavy damage when Widow pauses or crawls Tacks Placeable trap Punishes her ground path and long animations Straight Pin Quick throw Reliable chip damage between patterns Threefold Pins Quick throw Extra damage without committing to melee Pollip Pouch Booster Upgrades tool capacity, damage, and passive effects Weighted Belt Defensive Prevents unnecessary hits from falling boulders while attacking Bell Defensive Shields from off-screen attacks while healing Druid's Eye Healing Offers additional healing potential Combining these tools with the right boosters makes the fight easier, but none of them turn it into a complete breeze. That is good news: players do not need to spend hours farming Rosaries or perfecting a loadout before facing Widow. If nothing special is available, the fight is still absolutely winnable. Honestly, that flexibility is one of Silksong's kinder design choices. 🔔 How to Beat Widow and Dodge Attacks Widow's attack patterns can feel fast and overwhelming at first, but her moveset is fairly limited and not too difficult to learn. The key is to stay alive by playing cautiously rather than trying to delete her health bar. 🔔 Diagonal Roof Bells Widow calls down bells from the roof at a diagonal angle. The player should keep an eye on which direction they are landing. This move offers a perfect chance to deal extra damage once the bells are dodged. ⬇️ Vertical Bells Widow also calls down several vertical bells to prevent movement. This is the perfect time to launch projectiles or a Silkspear if there is extra thread to spare. Do not get greedy with melee. 🌀 Jump, Slash, Run Her next most common move involves jumping into the air before slashing diagonally, then running across the screen. The player should avoid this by dashing directly underneath her. If timed properly, this move also allows several diagonal pogo attacks while she runs from side to side. That is a useful habit to build for when she starts slashing aggressively without the jump later on. 🛎️ Dash and Summon Bell Hazards Periodically, Widow will dash without attacking to summon bell hazards from below.
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1 yr. ago
Captain Ibrahim Traore, has become a prominent figure in Africa and globally, being the subject of discussion in different social media pages and channels. His bold governance, marked by strong Pan-African ideals, includes nationalising mines and ending French corporate operations in the country. These actions gained him immense support at home and from other African nations, though Western media and leaders like France’s Emmanuel Macron have criticised his approach.
Traore is often seen as a symbol of resistance against neo-colonialism. He has openly condemned foreign exploitation, calling out superpowers that use African leaders as puppets. Under his leadership, Burkina Faso’s gold revenue rose from $1 billion to $18 billion after nationalising mines. While critics accuse him and his junta of misusing funds, many Burkinabè believe he is reclaiming their country’s wealth and future.
Supporters praise improvements in infrastructure, health care, agriculture, and youth innovation. A local electric car company and youth farming programs are among the developments credited to Traore’s leadership.It is safe to say he is the most loved president on the African continent.Despite Western opposition, his popularity continues to grow, especially among Africa’s youth. Traore shows a fierce new charisma which is a breath of fresh air considering the older democratic corrupt presidents and governments that plague Africa.
#Traore #News
But should we hold hold our breaths until the future is here, because to us Africans strong leaders do not last.
Traore is often seen as a symbol of resistance against neo-colonialism. He has openly condemned foreign exploitation, calling out superpowers that use African leaders as puppets. Under his leadership, Burkina Faso’s gold revenue rose from $1 billion to $18 billion after nationalising mines. While critics accuse him and his junta of misusing funds, many Burkinabè believe he is reclaiming their country’s wealth and future.
Supporters praise improvements in infrastructure, health care, agriculture, and youth innovation. A local electric car company and youth farming programs are among the developments credited to Traore’s leadership.It is safe to say he is the most loved president on the African continent.Despite Western opposition, his popularity continues to grow, especially among Africa’s youth. Traore shows a fierce new charisma which is a breath of fresh air considering the older democratic corrupt presidents and governments that plague Africa.
#Traore #News
But should we hold hold our breaths until the future is here, because to us Africans strong leaders do not last.
1 yr. ago
In a shocking turn of events it has been revealed by rising artist Oche Maluwa that the song "1-0" was a stolen piece of art
This controversy is shaking Malawi's music scene, as the award-winning artist Zonke Too Fresh faces allegations of song theft from emerging musician Oche Maluwa. The dispute centers on the track "1 - 0," which Oche claims was a "collaborative" effort initiated in late 2023.
According to Oche, he paid Zonke 230,000 Malawian Kwacha for a feature on the song. They recorded the audio, but due to financial constraints at the time, Oche couldn't produce a video . In March 2025, Oche reached out to Zonke to revisit the project and sent him the audio file, which Zonke had reportedly lost.
However, in early June 2025, Zonke announced the release of a new single titled "1 - 0," which Oche recognized as their collaborative work. Despite Oche's objections, Zonke proceeded with the release, including an official music video.
The incident has sparked widespread debate on social media and in local news outlets. A podcast episode discussing the controversy has garnered significant attention, highlighting the complexities of intellectual property rights in the music industry.
As the situation unfolds, fans and industry professionals alike are calling for transparency and accountability. The outcome of this dispute may set a precedent for how similar cases are handled in Malawi's music scene.
Ochce Performing the original 1 - 0
https://youtu.be/qDP5h5FtM...
Zonke 1 - 0
https://youtu.be/2YPPlFCqQ...
This controversy is shaking Malawi's music scene, as the award-winning artist Zonke Too Fresh faces allegations of song theft from emerging musician Oche Maluwa. The dispute centers on the track "1 - 0," which Oche claims was a "collaborative" effort initiated in late 2023.
According to Oche, he paid Zonke 230,000 Malawian Kwacha for a feature on the song. They recorded the audio, but due to financial constraints at the time, Oche couldn't produce a video . In March 2025, Oche reached out to Zonke to revisit the project and sent him the audio file, which Zonke had reportedly lost.
However, in early June 2025, Zonke announced the release of a new single titled "1 - 0," which Oche recognized as their collaborative work. Despite Oche's objections, Zonke proceeded with the release, including an official music video.
The incident has sparked widespread debate on social media and in local news outlets. A podcast episode discussing the controversy has garnered significant attention, highlighting the complexities of intellectual property rights in the music industry.
As the situation unfolds, fans and industry professionals alike are calling for transparency and accountability. The outcome of this dispute may set a precedent for how similar cases are handled in Malawi's music scene.
Ochce Performing the original 1 - 0
https://youtu.be/qDP5h5FtM...
Zonke 1 - 0
https://youtu.be/2YPPlFCqQ...
1 yr. ago
Exciting News: Our New Platform is Coming Soon!
Dear Movie Lovers,
We're thrilled to announce that we're reconstructing our platform and building a brand-new website that will revolutionize the way you enjoy movies!
Our new website will offer you the following exciting features:
- Stream and download movies of your choice
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- Upload your own movies and share them with our community
We're just few months away from launching our website, and we can't wait to share it with you!
Stay connected with us for more updates, exciting news, and sneak peeks of our new website.
By NEXUS265 management.
Dear Movie Lovers,
We're thrilled to announce that we're reconstructing our platform and building a brand-new website that will revolutionize the way you enjoy movies!
Our new website will offer you the following exciting features:
- Stream and download movies of your choice
- Request movies that you've been wanting to watch
- Upload your own movies and share them with our community
We're just few months away from launching our website, and we can't wait to share it with you!
Stay connected with us for more updates, exciting news, and sneak peeks of our new website.
By NEXUS265 management.
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1 yr. ago